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Home/ Questions/Q 3987342
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T06:07:20+00:00 2026-05-20T06:07:20+00:00

i’m sorry for the title. I seem to have a problem. I’m just a

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i’m sorry for the title. I seem to have a problem. I’m just a beginner and i’m sorry if this was asked before.. i couldnt find a straight answer on this one. (when i search class, pointer and child i get results about passing parent or child pointers… i do not want to pass the (this) child or parent pointer, i just want to pass a pointer i initialized on a child class.. to the parent). What i’m trying to do here is better explained by code:

class App
{
public:
    virtual void init(void)         { window = &BasicWindow(); }
    virtual void createWindow(void) { window->create(); }

protected:
    Window *window;
};  

class Game : public App
{
public:
    virtual void init(void)         { window = &OpenGLWindow(); }
};

int main ()
{
    App *game = &Game();
    game->init();
    game->createWindow();
    return 0;
}

Is this legal?
I have an abstract Window class from which BasicWindow and OpenGLWindow derives.
However, when i create the window i get an Access violation reading location error breaking at window->create() inside the App::createWindow() function.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-20T06:07:21+00:00Added an answer on May 20, 2026 at 6:07 am

    I’m guessing this is because you are pointing to a temporary:

    window = &BasicWindow()
    

    Once that function exits, window points to “crap” and bad things will happen.

    presumably, what you want to do is to create a new instance of the window – i.e.

    window = new BasicWindow();
    

    Don’t forget to cleanup!

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