Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8662883
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 12, 20262026-06-12T16:50:34+00:00 2026-06-12T16:50:34+00:00

I’m sorry if the title is worded a bit incorrectly. I have recently started

  • 0

I’m sorry if the title is worded a bit incorrectly.

I have recently started a new Game project, and have thought about the use of multiple JFrames in Java.

The reason being is my game has 2 JFrames:

1) Main Menu ( which is a singleton)

2) Battle.

Now the MainMenu JFrame will initialize the Battle JFrame on its own EDT, and then hide itself via setVisible(false),when the game is over setVisible(true) can be called from Battle frame on the MainMenu frame singleton.

NB: The reason I did this was so MainMenus EDT could be reused for Battle JFrame thus there is only 1 EDT but 2 JFrames. To prevent the Battle frame from being active (after being closed because on same EDT) I do setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);

Question:

Is this allowed or is there a better way?

I thought of a CardLayout, but because a new GamePanel will have to be created each time user presses Start JButton I cannot initiate a single instance and set that as the card

The reason for asking is I know when doing game programming in Java you do alot of things not consider good practice (like setting locations and overall not using a LayoutManager)

To help clarify in my MainMenu UI inside an actionPerformed() method of Start Game JButton I have:

 class MainMenu extends JFrame implements ActionListener {
        ...
            public void actionPerformed(..){
            NarutoGame narutoGame = null;
                narutoGame = new NarutoGame(...);

            narutoGame.setVisible(true);//running in MainMenu EDT
            //set this panels containing frame (MainMenu) to not visible
            }
        ...
   MainMenu getInstance() {
        ...
   }
 }

When the game is over in Battle JFrame:

class BattleField extends JFrame  {
    ...
    private void gameOver() {
        MainMenu.getInstance().setVisible(true);
        dispose();//dipsose of Battle JFrame
    }
    ...
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-12T16:50:35+00:00Added an answer on June 12, 2026 at 4:50 pm

    To foster the willing suspension of disbelief, as well as for simple variety, games often push user interface design in novel ways. In practice, the appeal of multiple frames may not outweigh the risk. In addition to the well-known problems cited here, I would add the nightmare adduced here.

    If CardLayout is inappropriate, Buttons is an example that simply invokes removeAll() in resetGame().

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I don't have much knowledge about the IPv6 protocol, so sorry if the question
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I want use html5's new tag to play a wav file (currently only supported
I have an MVC Razor view @{ ViewBag.Title = Index; var c = (char)146;
Let's say I'm outputting a post title and in our database, it's Hello Y’all
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I am trying to understand how to use SyndicationItem to display feed which is
I have a jquery bug and I've been looking for hours now, I can't

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.