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Home/ Questions/Q 7839833
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T15:33:51+00:00 2026-06-02T15:33:51+00:00

I’m starting developing with cocos2d-x for Android phones. I have followed these two tutorials

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I’m starting developing with cocos2d-x for Android phones.
I have followed these two tutorials to integrate the source codes for the Hello World game, and be able to debug (Java and C++ codes) on Eclipse.

http://blog.plicatibu.com/developing-with-cocos2d-x-for-android-on-linux/
http://blog.plicatibu.com/how-to-debug-cocos2d-x-and-java-code-using-eclipse/

It’s all working well, I can run/debug both codes, but I don’t know how to start programming.

There’s a helloworld folder inside jni and it have a main.cpp.
Should I create my game classes inside the helloworld folder? Because I’ve noticed that all the source files (.h and .cpp) are outside the eclipse project (on the Classes folder). So I wanna know if someone more experienced can help me to start.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-02T15:33:52+00:00Added an answer on June 2, 2026 at 3:33 pm

    I solved it!
    After following the tutorials, I went in the project properties then C/C++ General->Paths and Symbols, in the Source location tab, I’ve added the Classes folder auto generated by the cocos2d-x script to create a new project.
    And to solve a problem with macros, in Eclipse Preferences, C/C++ -> Indexer, I just checked Index source and header files opened in editor, and now it works like a charm 😉

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