I’m starting to code in openGL ES 2 after several months of doing it in openGL ES 1, and though I’m reading a lot of resources, there are some things I don’t understand.
One is this:
For loading an array of texture coordinates, should I use glMultiTexCoordX or glVertexAttribPointer?
Because If I’m not wrong, I can do it either way, so what’s the reason glMultiTexCoordX exists?
Thanks
glMultiTexCoord* doesn’t exist in OpenGL ES 2.0, only glVertexAttribPointer, so use it for all your vertex attributes.