Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7853661
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T19:45:51+00:00 2026-06-02T19:45:51+00:00

I’m starting to learn how to use XNA to make a simple tile-based game,

  • 0

I’m starting to learn how to use XNA to make a simple tile-based game, but I found myself with a problem. With OpenGL, when I define the coordinates to draw, for example, a rectangle, those coordinates refered to the viewport I made (ortho or perspective). So, for exmaple, the point of coordinates 0,0 was placed at the center of the screen.

With XNA all dimensions and coordinates are expressed in pixels, so if I draw a 10×10 rectangle it’s going to be a 10 pixels x 10 pixels rectangle, with the same going on for the origin’s coordinates.
This way, if I change the resolution, the proportions change (in OpenGL, they didn’t, all have the same size). How can I use XNA without being bound by the pixel’s proportions? Can anybody tell me where I’m doing wrong or how I can go about this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T19:45:52+00:00Added an answer on June 2, 2026 at 7:45 pm

    I’m going to assume you are using Spritebatch.Draw(Texture2D texture, Vector2 position, Color color) to draw 2d sprites that represent tiles. Yes, in this case the “Vector2 position” is indeed a pair of coordinates in the window space. But there are many other ways to draw in XNA, including doing exactly what you were doing in OpenGL, i.e. create polygons and transform them using world/view matrices. See for instance this tutorial on MSDN.

    That said, you could keep using Spritebatch and perform the scaling “manually” using Spritebatch.Draw(Texture2D texture, Rectangle destinationRectangle, Color color). Say a tile should always occupy 5% of the screen’s width and 6% of the screen’s height, then the scaling would look like:

    var destinationRectangle = new Rectangle(
        positionX, 
        positionY, 
        0.05 * screenWidth, 
        0.06 * screenHeight);
    spritebatch.Draw(tileTexture, destinationRectangle, Color.White);
    

    You can get the screen’s width and height using GraphicsDevice.Viewport.Width/Height.

    More generally speaking, there’s nothing to prevent you from scaling coordinates however you see fit using the Matrix class and Vector2/3.Transform methods, whether you want to perform the calculation via a shader or on the cpu, or even do the transforms via custom linear algebra or whatever.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Seemingly simple, but I cannot find anything relevant on the web. What is the
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I am trying to understand how to use SyndicationItem to display feed which is
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a French site that I want to parse, but am running into
I want use html5's new tag to play a wav file (currently only supported
I am doing a simple coin flipping experiment for class that involves flipping a
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.