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Home/ Questions/Q 3433250
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T07:33:03+00:00 2026-05-18T07:33:03+00:00

I’m starting to learn to OpenGL for using it with iOS. I’m wondering why

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I’m starting to learn to OpenGL for using it with iOS. I’m wondering why methods like glMatrixMode or constants like GL_PROJECTION are there in <OpenGLES/ES1/gl.h>, but not in <OpenGLES/ES2/gl.h>. Why? Are you enforced to write your own shaders when using OpenGL ES 2.0 instead of 1.1?

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  1. Editorial Team
    Editorial Team
    2026-05-18T07:33:03+00:00Added an answer on May 18, 2026 at 7:33 am

    The Fixed function pipeline, including the built in matrices were completely taken out of OpenGL ES 2.0 so constants like GL_PROJECTION, and functions such as glPushMatrix, glRotate, glMatrixMode etc have been removed.

    This change requires you to write shaders and pass/calculate your own model and projection matrices to it. While ES 2 provides you with much more flexibility it also makes it very difficult to work with older code and get started as a beginner.

    If you don’t have a full understanding of how the projection and model matrices, you may want to stick with ES 1.

    A Presentation with a further explanation can be found here

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