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Home/ Questions/Q 7429911
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T09:03:26+00:00 2026-05-29T09:03:26+00:00

I’m starting with C++ and I have a doubts: I’m making a function which

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I’m starting with C++ and I have a doubts:

I’m making a function which will return a vector of objects of a class MyClass.

vector<MyClass>* myMethod()

The first question is, it’s correct to return a pointer?

The second question is: if I’m going to return a pointer, should I also insert pointer of MyClass object into the vector?

MyClass* object;
myVector.push_back(*object);
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  1. Editorial Team
    Editorial Team
    2026-05-29T09:03:27+00:00Added an answer on May 29, 2026 at 9:03 am

    There is nothing wrong with method that returns pointer to vector like this: vector<MyClass>* myMethod(). But you should ask yourself some questions, like:

    1. Does it have to be pointer to vector? Can’t it be just vector<MyClass> ?
    2. Should this method also allocate memory for this vector?
    3. Should caller of this method delete / free this memory ?

    And to your second question: I would make vector of pointers to objects of MyClass (vector<MyClass*>) only if it is really necessary. It will cause you some troubles with memory management, so let’s choose an easier way.

    Ok, let’s talk about this question: Should this method also allocate memory for this vector?
    If the purpose of this method is to create a vector, then yes, the method should also allocate memory for it:

    vector<MyClass>* myMethod()
    {
        vector<MyClass>* v = new vector<MyClass>;
        // initialize, fill or do whatever with this vector
        return v;
    }
    

    caller should clean up then:

        vector<MyClass>* v = myMethod();
        // do some stuff
        delete v; // clean up
    

    If the purpose is just to retrieve the pointer to some specific vector that can not be obtained by caller, it could look like this:

    vector<MyClass> _x; // caller can not access _x but myMethod can
    
    vector<MyClass>* myMethod()
    {
        return &_x;
    }
    

    caller shouldn’t delete this vector in this case:

        vector<MyClass>* v = myMethod();
        // do some stuff, don't delete v
    
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