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Home/ Questions/Q 5975935
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T21:09:23+00:00 2026-05-22T21:09:23+00:00

I’m still having problem with the most basic need. I wanna have 2 buttons:

  • 0

I’m still having problem with the most basic need.
I wanna have 2 buttons: one runs a tween animation that moves an image 50 pixels, the other button runs a frame by frame animation on that image.

once the tween animation is done, the frame by frame animation runs in the wrong location. weird.
I’m using FillAfter/FillEnabled,

the code to run the tween animation is a basic
TranslateAnimation(0, 50, 0 , 0) with the fill after and fillEnabled = true.

the frame by frame code is
image.setImageDrawable(getResources().getDrawable(resourceId));
((AnimationDrawable) image.getDrawable()).start();

help will be appreciated.

Cheers

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T21:09:24+00:00Added an answer on May 22, 2026 at 9:09 pm

    The only way I found of doing it is
    first you move your imageview position, using setLayoutParams with the new margins,
    and only then you start the TranslateAnimation using (-x, -y, 0, 0) so for my specific case in the question, here is my code:

    TranslateAnimation tweenAnim = new TranslateAnimation(-1 * XStep, -1  * YStep , 0, 0);
    tweenAnim.setDuration(number_of_steps * 750);
    tweenAnim.setFillAfter(true);
    tweenAnim.setFillEnabled(true);
    tweenAnim.setInterpolator(new LinearInterpolator());
    
     //layout positioning
    lp.leftMargin  += XStep;
    lp.bottomMargin += YStep;
    imageView.setLayoutParams(lp);
    
    Log.v(TAG, "leftMargin=" + lp.leftMargin);
    Log.v(TAG, "bottomMargin=" + lp.bottomMargin);
    
    imageView.startAnimation(tweenAnim);
    

    This was a huge pain. seriously.
    thanks for http://www.clingmarks.com/?p=400 I was able to overcome it.

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