I’m struggling with a problem: I need to position a DIV over a WebGL animation. I rotate a mesh, based on a PlaneGeometry to occupy a rectangular size, then I’d like top position there the DIV, so I need to know what is the X,Y coordinate and the rendered dimensions of the plane.

I’ve tried the THREE.Projection class, but didn’t help, even if I projected the [0] verticle using .projectVector. It computed:
x: -0.1994540991160383
y: 0.17936202821347358
z: 0.9970982652556688
…which was little help to me.
I found the solution. The top left point is indeed the 0 index of the
plane‘s vertices, but you have to take into account the already performed transformations as well.So once you have the correct coordinates, applied with the transformations, you just have to use the 3d to 2d conversion thanks to WestLangley.