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Home/ Questions/Q 8199513
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T06:11:01+00:00 2026-06-07T06:11:01+00:00

i’m studying iOS programming. i have to handling an image. i must make an

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i’m studying iOS programming.

i have to handling an image.

i must make an image to BMP file. but iOS doesn’t support to make BMP file.

so i think that maybe i use a pointer i can make BMP file.

i make a header for BMP. and put it in an NSData object.

now i left saving image data’s to that NSData.(i’ll say bmpData)

here’s start my wondering.

i have to have image which size is 128 x 64.

i get the UIImage from a context. (i’ll say image1)

and i make a CGSize which is 128 x 64.

i make a context2 using that size, drawing an image1

now i get the UIImage from a context2, which size is 128 x 64, resized image1.

and i make an UIImageView and use image2, it works fine. good. image2 is made well.

so i declared a pointer, which is unsigned char *.

unsigned char *bmpDataPointer = (unsigned char *)image2;

and i use for loop

for(int i = 0; i < 64; ++i)
{
    for(int j = 0 ; j < 128; ++j)
    {
       // dataObj and bmpData are different NSData object
       // dataObj just contain bitmap data to check my pointer works fine or not.
       [dataObj appendBytes:&(bitmapDataPointer[i*1 + j]) length:sizeof(char)];
    }
}

and i make a UIImage to check that data is valid, it fails.

UIImage *createdImageUsedByaPointer = [UIImage imageWithData:dataObj];
if(createdImageUsedByaPointer == nil)
{
  NSLog(@"nil!");
}

ok run. then string nil will be presented.

why is that? i make context size 128 x 64, so i loop 128 x 64 times.

but it works bad.

how can i fix that??

how can i handling an UIImage to use a pointer??

anybody knows about that please help me.

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  1. Editorial Team
    Editorial Team
    2026-06-07T06:11:01+00:00Added an answer on June 7, 2026 at 6:11 am

    Don’t know why you need .bmp format but ImageMagick will handle export.

    Use this lib ImageMagick for iOS and the code below.

    UIImage *img9 = [UIImage imageNamed:@"00009_face.jpg"];
    MagickWand *bmpWand = NewMagickWand();
    NSData *bmpObj = UIImagePNGRepresentation(img9);
    MagickSetFormat(bmpWand, "bmp");
    MagickReadImageBlob(bmpWand, [bmpObj bytes], [bmpObj length]);
    
    size_t bmp_size;
    unsigned char * bmp_image = MagickGetImagesBlob(bmpWand, &bmp_size);
    NSData *bmpData = [[[NSData alloc] initWithBytes:bmp_image length:bmp_size] autorelease];
    free(bmp_image);
    DestroyMagickWand(bmpWand);
    
    NSArray *pathsArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString * documentDirectory = [pathsArray objectAtIndex:0];
    NSString * bmpPath = [documentDirectory stringByAppendingPathComponent:@"test2.bmp"];
    [bmpData writeToFile:bmpPath atomically:NO];
    
    NSLog(@"bmpPath %@", bmpPath);
    
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