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Home/ Questions/Q 6687535
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:18:02+00:00 2026-05-26T05:18:02+00:00

I’m sure this is a relatively simple question, it’s just one thing I’ve always

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I’m sure this is a relatively simple question, it’s just one thing I’ve always had trouble wrapping my mind around.

I have a 512×512 background I’d like to tile “infinitely.” I’ve searched around and can’t seem to find a whole lot, so I figured I’d come here. Anyway, here it is:

background http://dl.dropbox.com/u/5003139/hud/stars_far.png

So, there you have it. I have a ship sprite that can move anywhere on a 2D plane, and this is a top-down game. How would I render this background so that it covers every pixel of an arbitrarily sized window?

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  1. Editorial Team
    Editorial Team
    2026-05-26T05:18:03+00:00Added an answer on May 26, 2026 at 5:18 am

    With GL_REPEAT texture clamping/wrapping mode, texture coordinates outside the range [0,1] will wrap around, repeating the texture. So you can draw a screen filling quad, but use larger texture coordinates. For example using the texture coordinates (0,0) to (10,10) will repeat the texture 10 times in each direction. Repeating mode is enabled for the currently bound 2D texture with

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    
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