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Home/ Questions/Q 8656335
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T15:15:06+00:00 2026-06-12T15:15:06+00:00

I’m terribly sorry for asking yet another anonymous-function question, but it seams like every

  • 0

I’m terribly sorry for asking yet another anonymous-function question, but it seams like every time I figure them out, javascript throws me another curve ball.

I am using KineticJS to create a number of circles then animate them like so (following these tutorials )

for ( i = 0; i < rows; i++ )
{
   for ( j = 0; j < cols; j++ )
   {
      index = i * cols + j;
      circles [ index ] = new Kinetic.Circle({...});
      ...
   }
}
...
for ( i = 0; i < rows; i++ )
{
   for ( j = 0; j < cols; j++ )
   {
      index = i * cols + j;
      anims [ index ] = new Kinetic.Animation({func: function ( frame )
            {
               ( function ( innerCircle )
               {
                  ...
               } ( circles [ index ] ) );
            },
            node: layer
         }
      );
   }
}

My intention is to pass the current value of index when creating the anonymous function. Problem is that only the last image is being animated and I can’t figure out why. Here is the full jsfiddle

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T15:15:07+00:00Added an answer on June 12, 2026 at 3:15 pm

    Your function that is supposed to create a new variable scope is in the wrong place. It shoudl be outside the function being passed, and should return a new function.

    The returned function will have access to the desired value.

    for ( i = 0; i < rows; i++ )
    {
       for ( j = 0; j < cols; j++ )
       {
          index = i * cols + j;
          anims [ index ] = new Kinetic.Animation({func: function(innerCircle) {
                                                            return function ( frame ) {
    
                                                            };
                                                          })(circles[index]),
                node: layer
             }
          );
       }
    }
    

    But honestly, don’t inline functions like this. It becomes so much clearer when you make a named function that returns your function.

    function makeFunc(innerCircle) {
        return function (frame) {
               // you can use innerCircle in here
        };
    }
    
    for ( i = 0; i < rows; i++ ) {
       for ( j = 0; j < cols; j++ ) {
          index = i * cols + j;
          anims [ index ] = new Kinetic.Animation({
             func: makeFunc(circles[index]),
             node: layer
          });
       }
    }
    

    Some people just love those inlined functions for some reason, but I think they just add clutter. A named function breaks up the code a bit, and adds a little documentation to the code.

    Also, it’s slightly more efficient because you’re not making a new inlined function in every iteration of the loop. Instead you’re reusing the same one to build the handler.

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