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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T12:40:36+00:00 2026-05-21T12:40:36+00:00

I’m thinking about creating a simplistic video game. I’m not talking about anything fancy,

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I’m thinking about creating a simplistic video game. I’m not talking about anything fancy, but about a game like this:

Pole Position (1982)

Since I want to learn, I would prefer not to use libraries but roll as much as I can on my own. I’d need to know how to render the car and the track, deal with collision with other cars, etc. I’m targeting Linux, Mac OS X and iOS. I fear that using a library like OpenGL makes things “too simple”.

Are there any good resources out there that discuss this? Most of the tutorials / papers I have found are based around popular libraries & engines.

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  1. Editorial Team
    Editorial Team
    2026-05-21T12:40:37+00:00Added an answer on May 21, 2026 at 12:40 pm

    Sounds like you’re interested in learning from the level of Simple DirectMedia Layer.

    If so, this might be a good place to start: http://gamedevgeek.com/tutorials/moving-sprites-with-sdl/

    Probably followed by: http://www.gpwiki.org/index.php/SDL#Creating_a_Complete_2D_Engine

    Also, for that particular rendering style, see:

    • http://en.wikipedia.org/wiki/Parallax_scrolling#The_raster_method
    • http://en.wikipedia.org/wiki/Mode_7

    Edit:
    This information about the original Doom engine may be useful:
    http://fabiensanglard.net/doomIphone/doomClassicRenderer.php

    Also, Chocolate Doom is a port of the original Doom source into SDL, so you’ll probably learn some useful patterns studying the source for it:
    http://www.chocolate-doom.org

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