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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:32:07+00:00 2026-05-12T17:32:07+00:00

I’m thinking of developing a game-like piece of software. It will probably require a

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I’m thinking of developing a game-like piece of software. It will probably require a bit of OpenGL, MIDI input, and math. I’d like to eventually sell the software, so it needs to be installable on PCs with different OSes. And I don’t want to have to spend a lot of time on memory management and other low-level details.

My question is this: what language/framework would you use for such software?

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:32:07+00:00Added an answer on May 12, 2026 at 5:32 pm

    You have got a lot of options my friend, here are just a few which allow you to use a high level language to develop.

    Torque 3D http://www.garagegames.com/

    I’ve used this a bit and can tell you its a pretty good solution. You can build you game logic in their TorqueScript. Using it also gets you the option to release on pretty much every major platform including consoles and the browser. The only snag is it does cost money, but is very affordable for indies.

    Panda3d http://www.panda3d.org/

    This a completely free open source engine. I provides a lot of functionality and also allows you to program your game logic in python. The platforms it supports is Linux/Mac/PC.

    Mono http://mono-project.com/Main_Page

    I have not played around with this too much, and am not sure how good their 3d is (it isn’t known for it anyway). It does allow you to program in a number of high level languages (C# and python to name a few). It also allows you to deploy to a number of platforms including embeded devices and the iphone (MonoTouch).

    I would check these out and see if any are a fit for your situation. If none are then there are a large number of other options out there.

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