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Home/ Questions/Q 822823
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:51:11+00:00 2026-05-15T02:51:11+00:00

I’m tring to convert the following 3 methods from java-actionscript to Objective C. Part

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I’m tring to convert the following 3 methods from java-actionscript to Objective C.
Part of my confusion I think is not knowing what Number types, primitives I should be using. ie in actionscript you have only Number, int, and uint. These are the 3 functions I am trying to convert

 public function normalize(value:Number, minimum:Number, maximum:Number):Number
    {
        return (value - minimum) / (maximum - minimum);
    }

    public function interpolate(normValue:Number, minimum:Number, maximum:Number):Number
    {
        return minimum + (maximum - minimum) * normValue;
    }

    public function map(value:Number, min1:Number, max1:Number, min2:Number, max2:Number):Number
    {
        return interpolate( normalize(value, min1, max1), min2, max2);
    }

This is what I have so far

-(float) normalize:(float*)value 
 withMinimumValue:(float*)minimum 
 withMaximumValue:(float*)maximum
 {
 return (value - minimum) / (maximum - minimum);
 }

-(float) interpolate:(float*)normValue
  withMinimumValue:(float*)minimum 
  withMaximumValue:(float*)maximum
 {
return minimum + (maximum - minimum) * normValue;
 }

-(float) map:(float*)value 
 withMinimumValue1:(float*)min1 
 withMaximumValue1:(float*)max1 
 withMinimumValue2:(float*)min2 
 withMaximumValue2:(float*)max2
 {
return interpolate( normalize(value, min1, max1), min2, max2);
 }
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  1. Editorial Team
    Editorial Team
    2026-05-15T02:51:11+00:00Added an answer on May 15, 2026 at 2:51 am
    • If you’re looking for a primitive type (not an object) that can handle non-integer values, float is probably fine (or CGFloat, as suggested by Chris)

    • unless your functions need to modify their arguments, you want the arguments to be just float not float *.

    • you are mixing up Objective-C message passing and plain C function invocation syntax: your example declares them as instance methods, but you’re calling them like a function (won’t work).

    To match your declarations, the invocation would look something like:

    return [self interpolate:
               [self normalize:value withMinimumValue:min1 withMaximumValue:max1]
               withMinimumValue:min2
               withMaximumValue:max2];
    
    • Because your interpolate, normalize, and map methods do not rely on any variables from the current object instance, they might be better off as objective-C class methods (or even as plain C functions).
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