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Home/ Questions/Q 6788711
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:31:04+00:00 2026-05-26T17:31:04+00:00

I’m try to get a point based structure from a function called: -(NSArray *)

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I’m try to get a point based structure from a function called:

-(NSArray *) calcRose : (float) theta
{
    //first calculate x and y 
    //we need to get width and height of uiscreen

    //myPoint[0] = [UIScreen mainScreen].applicationFrame.size.width;

    NSMutableArray *Points = [[NSMutableArray alloc ] arrayWithCapacity:2];

    float angle = [self radians:theta];
    float side = cos(n * angle);
    int cWidth = 320;
    int cHeight = 240;
    float width = cWidth * side * sin(angle) / 2 + cWidth /2;
    float height = cHeight * side * cos(angle) / 2 + cHeight /2;

    [Points addObject:[NSNumber numberWithFloat:cWidth]];
    [Points addObject:[NSNumber numberWithFloat:cHeight]];
    NSArray *myarr = [[[NSArray alloc] initWithArray:Points ]autorelease ];

    return myarr;
}

I use below code for retrieving data from the function:

NSArray *tt = [[ NSArray alloc] initWithArray:[self calcRose:3]     ];

But every time I compile the program it gives me some error.

How can I solve this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:31:05+00:00Added an answer on May 26, 2026 at 5:31 pm

    [[NSMutableArray alloc ] arrayWithCapacity:2] definitely is wrong. Try [NSMutableArray arrayWithCapacity:2] instead. Also, you can just use [[self calcRose:3] retain] rather than [[NSArray alloc] initWithArray:[self calcRose:3]], and you only need the retain call if you intend to keep the array around for longer than the current runloop pass.

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