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Home/ Questions/Q 761311
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:49:21+00:00 2026-05-14T15:49:21+00:00

I’m trying for half an eternity now overriding QWidgets keyPressEvent function in QT but

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I’m trying for half an eternity now overriding QWidgets keyPressEvent function in QT but it just won’t work. I’ve to say i am new to CPP, but I know ObjC and standard C.

My problem looks like this:

class QSGameBoard : public QWidget {
Q_OBJECT

public:
  QSGameBoard(QWidget *p, int w, int h, QGraphicsScene *s);

signals:
  void keyCaught(QKeyEvent *e);

protected:
  virtual void  keyPressEvent(QKeyEvent *event);
};

QSGameBoard is my QWidget subclass and i need to override the keyPressEvent and fire a SIGNAL on each event to notify some registered objects.

My overridden keyPressEvent in QSGameBoard.cpp looks like this:

void QSGameBoard::keyPressEvent(QKeyEvent *event) {
  printf("\nkey event in board: %i", event->key());
  //emit keyCaught(event);
}

When i change QSGameBoard:: to QWidget:: it receives the events, but i cant emit the signal because the compiler complains about the scope. And if i write it like this the function doesn’t get called at all.

What’s the problem here?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:49:22+00:00Added an answer on May 14, 2026 at 3:49 pm

    EDIT:
    As pointed out by other users, the method I outlined originally is not the proper way to resolve this.
    Answer by Vasco Rinaldo

    Use Set the FocusPolicy to Qt::ClickFocus to get the keybordfocus by
    mouse klick. setFocusPolicy(Qt::ClickFocus);

    The previous (albeit imperfect) solution I gave is given below:

    Looks like your widget is not getting “focus”. Override your mouse press event:

    void QSGameBoard::mousePressEvent ( QMouseEvent * event ){
        printf("\nMouse in board");
        setFocus();
    }
    

    Here’s the source code for a working example:

    QSGameBoard.h

    #ifndef _QSGAMEBOARD_H
    #define _QSGAMEBOARD_H
    
    #include <QWidget>
    #include <QGraphicsScene>
    
    class QSGameBoard : public QWidget {
    Q_OBJECT
    
    public:
      QSGameBoard(QWidget *p, int w, int h, QGraphicsScene *s);
    
    signals:
      void keyCaught(QKeyEvent *e);
    
    protected:
      virtual void  keyPressEvent(QKeyEvent *event);
      void  mousePressEvent ( QMouseEvent * event );
    };
    
    
    #endif  /* _QSGAMEBOARD_H */
    

    QSGameBoard.cpp

    #include <QKeyEvent>
    #include <QLabel>
    #include <QtGui/qgridlayout.h>
    #include <QGridLayout>
    
    #include "QSGameBoard.h"
    
    
    QSGameBoard::QSGameBoard(QWidget* p, int w, int h, QGraphicsScene* s) :
        QWidget(p){
    
        QLabel* o = new QLabel(tr("Test Test Test"));
        QGridLayout* g  = new QGridLayout(this);
        g->addWidget(o);
    }
    
    void QSGameBoard::keyPressEvent(QKeyEvent* event){
        printf("\nkey event in board: %i", event->key());
    }
    
    void QSGameBoard::mousePressEvent ( QMouseEvent * event ){
        printf("\nMouse in board");
        setFocus();
    }
    

    main.cpp

    #include <QtGui/QApplication>
    #include <QtGui/qmainwindow.h>
    
    #include "QSGameBoard.h"
    
    int main(int argc, char *argv[]) {
        // initialize resources, if needed
        // Q_INIT_RESOURCE(resfile);
    
        QApplication app(argc, argv);
    
        QMainWindow oM;
        QGraphicsScene o;
        QSGameBoard a(&oM, 1, 2, &o);
        oM.setCentralWidget(&a);
        a.show();
        oM.show();
    
        // create and show your widgets here
    
        return app.exec();
    }
    
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