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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T14:39:38+00:00 2026-05-14T14:39:38+00:00

I’m trying since 5 hours now: – (void)drawRect:(CGRect)rect { // flip the wrong coordinate

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I’m trying since 5 hours now:

- (void)drawRect:(CGRect)rect {
    // flip the wrong coordinate system
    CGContextTranslateCTM(context, 0.0f, rect.size.height); //shift the origin up
    CGContextScaleCTM(context, 1.0f, -1.0f); //flip the y-axis

    CGContextDrawImage(context, myImgView.frame, myImageView.image.CGImage);
}

The problem: While the image draws correctly, the coordinates specified by the UIImageView frame are completely useless. The image appears placed completely wrong on screen.

I guess I must also flip the CGRect of the UIImageView? But how?

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  1. Editorial Team
    Editorial Team
    2026-05-14T14:39:39+00:00Added an answer on May 14, 2026 at 2:39 pm

    http://developer.apple.com/iphone/library/documentation/UIKit/Reference/UIImageView_Class/Reference/Reference.html

    The UIImageView class is optimized to draw its images to the display. UIImageView will not call drawRect: a subclass. If your subclass needs custom drawing code, it is recommended you use UIView as the base class.

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