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Home/ Questions/Q 7792117
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T22:05:36+00:00 2026-06-01T22:05:36+00:00

I’m trying solve a challenging problem in C++ with the concepts I’m not familiar

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I’m trying solve a challenging problem in C++ with the concepts I’m not familiar with.

I’m trying to apply a filter to a matrix. However like I said I’m quite new at this and after some investigation I’ve found this link where it shows applying a filter is basically a multiplication

However what confuses me that what if my filter is [0,1,0] and I have to apply it to a 5×5 matrix. How would I be able to do that?

GIMP Filtering with kernel

An alternative to first link

EDIT:Second link really confused me. I am pretty much right now trying to decide the “application” process. If I follow the idea of creating a 3×3 matrix with only diagonal [0,1,0] am i going to apply it like in the second link or do I have to apply it to every single cell in matrix. Or if its really going to be a 1-D filter should I,again, apply it to every single cell or leave out the edges and corners?

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  1. Editorial Team
    Editorial Team
    2026-06-01T22:05:38+00:00Added an answer on June 1, 2026 at 10:05 pm

    I think the thing that’s being overlooked is that the multiplication is repeated for every element of the input array using subsets of the input data.

    The GIMP example showed how to filter a 5×5 image using a 3×3 filter for a single pixel:

    . . . . .                  . . . . .
    . - - - .     . . .        . . . . .
    . - @ - .  x  . . .   ->   . . @ . . 
    . - - - .     . . .        . . . . .
    . . . . .                  . . . . .
    

    I’ve labelled one input pixel with a @ and its neighbors with -. You use the smaller matrix:

    - - -     . . .
    - @ -  x  . . .  = 3x3 array
    - - -     . . .
    

    Sum up the numbers in the resultant 3×3 array, and store that value into the new image, in place of the @ pixel.

    To take this to your example, when filtering a 5×5 image using a 3×1 filter:

    . . . . .                  . . . . .
    . . . . .                  . . . . .
    . - @ - .  x  . . .   ->   . . @ . . 
    . . . . .                  . . . . .
    . . . . .                  . . . . .
    

    You’ll use a smaller subset of the input array, to match your kernel;

    - @ -  x  . . .  = 1x3 array
    

    Then, again, sum the numbers in the resultant array, and store that value into the new image in place of the @ pixel.

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