I’m trying something along these lines.
//Somewhere in my app
System.Uri resourceLocater = new System.Uri("/MyApp;component/Users.xaml", System.UriKind.Relative);
var obj = Application.LoadComponent(resourceLocater);
//Invoke the renderxaml element
var image=RenderXamlElement(obj as UserControl);
//Then I may save this image to a file..
//RenderXamlElement looks like this
byte[] RenderXamlElement(UserControl control)
{
Rect rect = new Rect(new Size(control.Width,control.Height));
RenderTargetBitmap rtb = new RenderTargetBitmap((int)rect.Right,
(int)rect.Bottom, 96d, 96d, System.Windows.Media.PixelFormats.Default);
rtb.Render(control);
//endcode as PNG
BitmapEncoder pngEncoder = new PngBitmapEncoder();
pngEncoder.Frames.Add(BitmapFrame.Create(rtb));
//save to memory stream
System.IO.MemoryStream ms = new System.IO.MemoryStream();
pngEncoder.Save(ms);
ms.Close();
return ms.ToArray();
}
The usercontrol’s snapshot is not rendered properly. Any thoughts?
What you want to do is use the VisualBrush class built into WPF. This should provide the functionality I think you’re looking for.
VisualBrush class on MSDN
Cheers.
EDIT: Expanded answer for expanded question
This code snippet should put you in the right direction for saving the image to a file.
Stefan Wick’s blog – Rendering ink and image to a bitmap using WPF
EDIT: More code to try and demonstrate possible solution
The XAML:
Now the code behind…
I hope this gets you a bit closer…