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Home/ Questions/Q 6667841
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T02:58:33+00:00 2026-05-26T02:58:33+00:00

I’m trying to add a sprite to a stage made from bitmapData I link

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I’m trying to add a sprite to a stage made from bitmapData I link to from the library with the identifier pointerGraphic, here’s my code:

Pointer.as

package com.George.BMIapp
{
    import pointerGraphic;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import flash.display.Bitmap;

    public class Pointer extends Sprite
    {

        const graphic:Bitmap = new Bitmap(new pointerGraphic(0,0));

        private var _pointer:Sprite = new Sprite();

        public function get sprite():Sprite
        {
            return this;
        }

        public function Pointer(y:int, minX:int, maxX:int)
        {
            _pointer.addChild(graphic);
            addChild(_pointer);
            _pointer.x = minX;
            _pointer.y = y;
        }

    }

}

and I initialise it like so:

import com.George.BMIapp.Pointer;

//Constants for pointer movement
var POINTER_MIN_X:int = 68;
var POINTER_MAX_X:int = 283;

var heightPointer:Pointer = new Pointer(371, POINTER_MIN_X, POINTER_MAX_X);

Yet nothing appears on the stage, yet there are no errors (I’m in strict mode with debugging enabled).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T02:58:34+00:00Added an answer on May 26, 2026 at 2:58 am

    I don’t know if your code is complete or not in the example, but for your pointer to show you need to add it to the stage. So it should be:

    var heightPointer:Pointer = new Pointer(371, POINTER_MIN_X, POINTER_MAX_X);
    addChild(heightPointer);
    
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