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Home/ Questions/Q 3433840
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T07:37:32+00:00 2026-05-18T07:37:32+00:00

i’m trying to add printing features to an ios app. while printing itself works

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i’m trying to add printing features to an ios app.
while printing itself works fine, and the app works on ios > 4, i haven’t figured out yet how to keep the ios 3.1 compatibility…

i guess the issue is this: completionHandler:(UIPrintInteractionCompletionHandler)

A block of type UIPrintInteractionCompletionHandler that you implement to handle the
conclusion of the print job (for instance, to reset state) and to
handle any errors encountered in printing.

once i add the block:

void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) =
^(UIPrintInteractionController *printController, BOOL completed, NSError *error) {
};

the app won’t even launch on iOS 3.1
probably because blocks aren’t available there.

yes, i made sure that this code won’t be run when launched on iOS 3.1…

if (([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.2) && ([UIPrintInteractionController isPrintingAvailable]))

so i wonder if there’s a way to have printing support for iOS >4.2, but keeping it to run on iOS 3.1?

maybe there’s a way to use a method instead of the “block”?
or how would be the correct way to have printing available on supported iOS devices, and remain backwards compatible to iOS 3.1?

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  1. Editorial Team
    Editorial Team
    2026-05-18T07:37:32+00:00Added an answer on May 18, 2026 at 7:37 am

    just add -weak_framework UIKit to the project settings under “Other Linker Flags” and make sure you use conditional code for printing API.
    Conditional code should check feature availability, not OS version:

        if (NSClassFromString(@"UIPrintInteractionController")){
        void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) =
        ^(UIPrintInteractionController *printController, BOOL completed, NSError *error) {
        };
    }
    

    Set your project target to iOS 3, and you’re good to go.

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