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Home/ Questions/Q 8463775
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T14:32:57+00:00 2026-06-10T14:32:57+00:00

I’m trying to add some UI elements like UIProgressView , UILabel , UIButton and

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I’m trying to add some UI elements like UIProgressView, UILabel, UIButton and UIActivityIndicator – I think the code is correct (or so I thought), but nothing is showing except the background. What am I doing wrong?

@interface LoadingView : UIView

@property (weak, nonatomic) IBOutlet UIActivityIndicatorView *activityIndicator;
@property (weak, nonatomic) IBOutlet UIProgressView *progressView;
@property (weak, nonatomic) IBOutlet UILabel *statusLabel;
@property (weak, nonatomic) IBOutlet UIButton *cancelButton;

- (void)removeLoadingView;

@end


@implementation LoadingView

@synthesize activityIndicator = _activityIndicator;
@synthesize progressView = _progressView;
@synthesize statusLabel = _statusLabel;
@synthesize cancelButton = _cancelButton;

- (UIView *)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];

    if (self) {
        self.progressView = [[UIProgressView alloc] initWithFrame:CGRectMake(34, 225, 248, 9)];
        self.statusLabel = [[UILabel alloc] initWithFrame:CGRectMake(36, 257, 248, 31)];
        self.cancelButton = [[UIButton alloc] initWithFrame:CGRectMake(121, 317, 74, 37)];

        // Create a new image view, from the image made by our gradient method
        UIImageView *background = [[UIImageView alloc] initWithImage:[self addBackground]];
        background.alpha = 0.8;
        [self addSubview:background];

        self.activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
        // Set the resizing mask so it's not stretched
        self.activityIndicator.autoresizingMask =
        UIViewAutoresizingFlexibleTopMargin |
        UIViewAutoresizingFlexibleRightMargin |
        UIViewAutoresizingFlexibleBottomMargin |
        UIViewAutoresizingFlexibleLeftMargin;

        CGRect indicatorFrame = CGRectMake(142, 163, 37, 37);
        [self.activityIndicator setFrame:indicatorFrame];

        self.statusLabel.text = @"test 123";
        self.statusLabel.hidden = NO;
        self.statusLabel.enabled = YES;
        self.statusLabel.textColor = [UIColor whiteColor];
        [self addSubview:self.activityIndicator];
        [self addSubview:self.progressView];
        [self addSubview:self.cancelButton];
        [self addSubview:self.statusLabel];

        [self.activityIndicator startAnimating];

       /* // Create a new animation
        CATransition *animation = [CATransition animation];
        // Set the type to a nice wee fade
        [animation setType:kCATransitionFade];
        // Add it to the superView
        [[super layer] addAnimation:animation forKey:@"layerAnimation"];*/

    }
    return self;
}



- (UIImage *)addBackground{
    // Create an image context (think of this as a canvas for our masterpiece) the same size as the view
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 1);
    // Our gradient only has two locations - start and finish. More complex gradients might have more colours
    size_t num_locations = 2;
    // The location of the colors is at the start and end
    CGFloat locations[2] = { 0.0, 1.0 };
    // These are the colors! That's two RBGA values
    CGFloat components[8] = {
        0.4,0.4,0.4, 0.8,
        0.1,0.1,0.1, 0.5 };
    // Create a color space
    CGColorSpaceRef myColorspace = CGColorSpaceCreateDeviceRGB();
    // Create a gradient with the values we've set up
    CGGradientRef myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations);
    // Set the radius to a nice size, 80% of the width. You can adjust this
    float myRadius = (self.bounds.size.width*.8)/2;
    // Now we draw the gradient into the context. Think painting onto the canvas
    CGContextDrawRadialGradient (UIGraphicsGetCurrentContext(), myGradient, self.center, 0, self.center, myRadius, kCGGradientDrawsAfterEndLocation);
    // Rip the 'canvas' into a UIImage object
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    // And release memory
    CGColorSpaceRelease(myColorspace);
    CGGradientRelease(myGradient);
    UIGraphicsEndImageContext();
    // … obvious.
    return image;
}

EDIT: so I just put the code in viewDidload and nothing shows now, not even the background. I’ve also tried the code in layoutSubviews and same results as the code above, everything except the background is hidden.

The code I am using to instantiate this view from a view controller is;

@property (nonatomic, strong) LoadingView *loadingView;

@synthesize loadingView = _loadingView;

- (LoadingView *)loadingView
{
    if (!_loadingView) _loadingView = [[LoadingView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    return _loadingView;
}


- (void)viewDidLoad
{
    [super viewDidLoad];
    [self.view addSubview:self.loadingView];
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T14:32:58+00:00Added an answer on June 10, 2026 at 2:32 pm

    Only after posting the code for the @interface did I realise I was creating the elements with a weak pointer. I changed it to strong and everything shows up fine. Thanks everyone for the answers, I know I confused you all by not showing the entire code.

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