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Home/ Questions/Q 8564049
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T17:06:30+00:00 2026-06-11T17:06:30+00:00

I’m trying to broadcast via UDP. I included the CFNetworking framwork and added AsyncUDPSocket

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I’m trying to broadcast via UDP. I included the CFNetworking framwork and added AsyncUDPSocket to my project.

#import "AsyncUdpSocket.h"

I then created a socket as:

    broadcastSocket = [[AsyncUdpSocket alloc] initWithDelegate:self];

and I send data as:

[self.broadcastSocket enableBroadcast:YES error:&error];
[self.broadcastSocket sendData:[@"hello" dataUsingEncoding:NSASCIIStringEncoding] toHost:@"255.255.255.255" port:5538 withTimeout:10 tag:1];

But when I send data, AsyncUdpSocket crashes with EXC_BAD_ACCESS in

- (CFSocketRef)socketForPacket:(AsyncSendPacket *)packet

Specifically at

return ([packet->address length] == sizeof(struct sockaddr_in)) ? theSocket4 : theSocket6;

OR it also sometimes crashes in:

- (void)doSend:(CFSocketRef)theSocket

at

const void *buf  = [theCurrentSend->buffer bytes];

Is there something wrong with how I am making my socket?

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  1. Editorial Team
    Editorial Team
    2026-06-11T17:06:32+00:00Added an answer on June 11, 2026 at 5:06 pm

    Ah, I see now. I updated to the latest version of AsyncUDPSocket and it requires ARC. There is a warning that it issues that wasn’t popping up in my debugger, which is another problem. However, when looking at the source code, it is on line 11. Doh!

    Added ARC flag (-fobjc-arc) and it runs fine!

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