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Home/ Questions/Q 6921077
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:13:48+00:00 2026-05-27T10:13:48+00:00

I’m trying to build a loading indicator with a image sprite and I came

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I’m trying to build a loading indicator with a image sprite and I came up with this function

function setBgPosition() {
   var c = 0;
    var numbers = [0, -120, -240, -360, -480, -600, -720];
    function run() {
       Ext.get('common-spinner').setStyle('background-position', numbers[c++] + 'px 0px');
        if (c<numbers.length)
        {
            setTimeout(run, 200);
        }else
        {
            setBgPosition();
        }
    }
    setTimeout(run, 200);
}

so the out put is looks like this

http://jsfiddle.net/TTkre/

I had to use setBgPosition(); inside else to keep this running in a loop so now my problem is how to stop this loop once I want [load finished]?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:13:49+00:00Added an answer on May 27, 2026 at 10:13 am

    setTimeout returns a timer handle, which you can use to stop the timeout with clearTimeout.

    So for instance:

    function setBgPosition() {
        var c = 0,
            timer = 0;
        var numbers = [0, -120, -240, -360, -480, -600, -720];
        function run() {
            Ext.get('common-spinner').setStyle('background-position', numbers[c++] + 'px 0px');
            if (c >= numbers.length) {
                c = 0;
            }
            timer = setTimeout(run, 200);
        }
        timer = setTimeout(run, 200);
    
        return stop;
    
        function stop() {
            if (timer) {
                clearTimeout(timer);
                timer = 0;
            }
    }
    

    So you’d use that as:

    var stop = setBgPosition();
    // ...later, when you're ready to stop...
    stop();
    

    Note that rather than having setBgPosition call itself again, I’ve just had it set c back to 0. Otherwise, this wouldn’t work. Also note that I’ve used 0 as a handle value for when the timeout isn’t pending; 0 isn’t a valid return value from setTimeout so it makes a handy flag.

    This is also one of the (few) places I think you’d be better off with setInterval rather than setTimeout. setInterval repeats. So:

    function setBgPosition() {
        var c = 0;
        var numbers = [0, -120, -240, -360, -480, -600, -720];
        function run() {
            Ext.get('common-spinner').setStyle('background-position', numbers[c++] + 'px 0px');
            if (c >= numbers.length) {
                c = 0;
            }
        }
        return setInterval(run, 200);
    }
    

    Used like this:

    var timer = setBgPosition();
    // ...later, when you're ready to stop...
    clearInterval(timer);
    

    All of the above notwithstanding, I’d want to find a way to make setBgPosition stop things itself, by detecting that some completion condition has been satisfied.

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