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Home/ Questions/Q 3964920
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T03:23:35+00:00 2026-05-20T03:23:35+00:00

I’m trying to build a project in JavaScript that utilizes HTML5’s canvas tag. However,

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I’m trying to build a project in JavaScript that utilizes HTML5’s canvas tag. However, I’m running into a few issues due to referencing scopes in my objects/prototypes.

Is it a good idea (or rather, good practice) to just make the canvas element (however many of them there happen to be) global? I’ve been trying to avoid making global variables whenever possible, due to wanting to stick to an OOP-mentality, but I’m not finding many better solutions to this issue.

Any feedback is appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-20T03:23:35+00:00Added an answer on May 20, 2026 at 3:23 am

    Your main problem seems to be passing information into events (functions that don’t receive parameters).

    The solution to this is closures. Functions can use any variables defined in their scope and you can use this to your advantage.

    function make_event_handler(canvas){
        function my_event_handler(){
            alert('look, I can use '+canvas);
        }
        return my_event_handler;
    }
    
    elem.onclick = make_event_handler(canvas);
    

    You can make this more complicated by say, passing a “canvas manager” object instead to allow changing canvases at runtime as well as add other variables you might need…

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