I’m trying to build a user interface for a chess game. I’ve used a GridBagLayout filled with JLabels and the chess pieces are ImageIcons of the JLabels.
Now I would like to move the pieces by dragging it on the board. Is there a way to do this with ImageIcons? Or is there a better way to solve the problem?
EDIT: here is a sample code. you can notice that you can move the iconImage, but it doesn’t “drag” with the mouse.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.HashMap;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MainDebug extends JFrame implements MouseListener {
private JPanel BoardPanel;
private String buffercase_mousepressed;
private String buffercase_mouseentered;
private JLabel A8 = new JLabel("A8");
private JLabel B8 = new JLabel("B8");
private HashMap componentMap;
private ImageIcon RookIcon = createImageIcon("50px-Rook.png", "Rook");
public MainDebug(String name) {
super(name);
setResizable(true);
}
private ImageIcon createImageIcon(String path, String description) {
java.net.URL imgURL = getClass().getResource(path);
if (imgURL != null) {
return new ImageIcon(imgURL, description);
} else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
public void addComponentsToPane(final Container pane) {
BoardPanel = new JPanel();
BoardPanel.setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
Dimension dim50 = new Dimension(50,50);
A8.setOpaque(true);
A8.setBackground(Color.white);
A8.setPreferredSize(dim50);
c.fill = GridBagConstraints.HORIZONTAL;
c.gridx = 0;
c.gridy = 0;
BoardPanel.add(A8,c);
A8.setName("A8");
A8.addMouseListener(this);
B8.setOpaque(true);
B8.setBackground(Color.lightGray);
B8.setPreferredSize(dim50);
B8.setName("B8");
c.gridx=1;
BoardPanel.add(B8,c);
B8.addMouseListener(this);
A8.setIcon(RookIcon);
pane.add(BoardPanel, BorderLayout.CENTER);
createComponentMap();
}
private void createComponentMap() {
componentMap = new HashMap<String,Component>();
int max_components = BoardPanel.getComponentCount();
//Component[] components = BoardPanel.getComponentCount();
//Component[] components = BoardPanel.getContentPane().getComponents();
for (int i=0; i < max_components; i++) {
componentMap.put(BoardPanel.getComponent(i).getName(), BoardPanel.getComponent(i));
}
}
public Component getComponentByName(String name) {
if (componentMap.containsKey(name)) {
return (Component) componentMap.get(name);
}
else return null;
}
public void mousePressed(MouseEvent e) {
buffercase_mousepressed = e.getComponent().getName();
}
public void mouseReleased(MouseEvent e) {
moveIcon(buffercase_mousepressed,buffercase_mouseentered);
}
public void mouseEntered(MouseEvent e) {
buffercase_mouseentered = e.getComponent().getName();
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void moveIcon(String A, String B){
if ((A != null) && (B != null)){
JLabel Ja = (JLabel)getComponentByName(A);
JLabel Jb = (JLabel)getComponentByName(B);
Icon iconeA = Ja.getIcon();
Icon iconeB = Jb.getIcon();
if (iconeA != null && iconeB == null){
Ja.setIcon(null);
Jb.setIcon(iconeA);
}
}
buffercase_mousepressed = null;
buffercase_mouseentered = null;
}
private static void createAndShowGUI() {
//Create and set up the window.
MainDebug frame = new MainDebug("Test interface");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Set up the content pane.
frame.addComponentsToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
Okay, this is my little swing at you problem…
Now, rather then using a
GridBagLayout, I’ve devised my own layout manager, which will allow me to specify the “grid” location a piece should be placed and allow the board and layout manager to calculate the physical location the piece will appear. Personally, I think you will find it easier than using aGridBagLayout.The code has two modes. It has a “snap-to” mode, that will cause the piece to want to “snap” to the grid as it’s begin dragged and a “free” mode, that will allow the piece to “glide” across the board as you drag…
If you choice to continue to use the
GridBagLayout, the basic drag process won’t change. You can useGridBagLayout#setConstraintto modify the constraints for a given component