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Home/ Questions/Q 342705
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T10:49:45+00:00 2026-05-12T10:49:45+00:00

I’m trying to build a wrapper library with VC++’s compiler. ErlDriver.c #define __WIN32__ #define

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I’m trying to build a wrapper library with VC++’s compiler.

ErlDriver.c

#define __WIN32__
#define DLL_EXPORT __declspec(dllexport)

#include "erl_driver.h"

DLL_EXPORT int _driver_output(ErlDrvPort port, char *buf, int len) {
    return driver_output(port, buf, len);
}

build.bat

cl /I%ERL_DRIVER_H% /LD /MD ErlDriver.c

When I attempt to build this, I get the following linker error:

ErlDriver.obj : error LNK2019: unresolved external symbol _WinDynDriverCallbacks referenced in function __driver_output

erl_win_dyn_driver.h (included in erl_driver.h)

typedef struct {
    WDD_FTYPE(driver_output) *driver_output;
    // a ton more of those
} TWinDynDriverCallbacks;

extern TWinDynDriverCallbacks WinDynDriverCallbacks;

#define driver_output (WinDynDriverCallbacks.driver_output)

So, as you can see, WinDynDriverCallbacks is defined declared.

What could be causing the linker error, then?

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  1. Editorial Team
    Editorial Team
    2026-05-12T10:49:46+00:00Added an answer on May 12, 2026 at 10:49 am

    There is a subtle difference between “declaring” something and “defining” it in C or C++. When you declare it, it tells the compiler that a certain symbol will be defined somewhere else – this can allow the code to use that symbol without needing to see the actual definition. You still have to define the symbol somewhere in the code that is linked in, or else you will get the error message you are seeing.

    For example, this is a declaration of the symbol WinDynDriverCallbacks:

    extern TWinDynDriverCallbacks WinDynDriverCallbacks;
    

    Your code has this declaration – it allows the code that uses the symbol to successfully compile (but not link).

    You need to add a definition somewhere:

    TWinDynDriverCallbacks WinDynDriverCallbacks;
    

    The definition must go into a source code file somewhere (not generally in a header file). This tells the compiler to allocate space in the object code for that object and allows the program to link successfully.

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