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Home/ Questions/Q 7619935
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T03:48:55+00:00 2026-05-31T03:48:55+00:00

I’m trying to build my first project with the andengine. things work fine so

  • 0

I’m trying to build my first project with the andengine. things work fine so far but i have a problem with the threading model.
As far as I know calculations should be done in the update thread to prevent the ui from freezing.
So to make sure my calculations really take place in the updatethread I made a mock method with a for-loop to check if the screens freezes and unfortunately it does. so this is my test code:

this is how I initialize the scene:

private void init() {
        engine.registerUpdateHandler(new IUpdateHandler() {

        @Override
        public void onUpdate(final float pSecondsElapsed) {
            gamemodel.test();
        }

        @Override
        public void reset() {
        }

    });

gamemodel is an object from this class:

public class Game {

    public void test() {
       for(int i=0;i<100000000;++i) {
       }
    }

}

I also tried to call the test-Method within engine.runOnUpdateThread but it did not work either.

I would except that the animations (animatedsprites) in the scene won’t freeze because the test-method is not called in the UI thread. So what is acutally happening here and what is the solution?

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  1. Editorial Team
    Editorial Team
    2026-05-31T03:48:56+00:00Added an answer on May 31, 2026 at 3:48 am

    as I found out by myself registering an updatehandler just means that the updatehandler is run within the next call of the update-method of the andengine.
    if you want to run a method asynchronously you have to do within an asynctask or something similar.

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