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Home/ Questions/Q 6720515
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:13:17+00:00 2026-05-26T09:13:17+00:00

I’m trying to call an C function from a .NET application. Indeed I do

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I’m trying to call an C function from a .NET application. Indeed I do the following:

public unsafe class Simd
{
    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    public delegate void MatrixMultiplyDelegate(float* left, float* right);

    public static MatrixMultiplyDelegate MatrixMultiply;

    public static void LoadSimdExtensions()
    {
        string assemblyPath = "Derm.Simd.dll";

                  // Really calls 'LoadLibrary', 'GetProcAddress', 'FreeLibrary' from Kernel32.dll
        IntPtr address = GetProcAddress.GetAddress(assemblyPath, "Matrix4x4_Multiply_SSE");

        if (address != IntPtr.Zero) {
            MatrixMultiply = (MatrixMultiplyDelegate)Marshal.GetDelegateForFunctionPointer(address, typeof(MatrixMultiplyDelegate));
        }
    }
}

The function loaded is declared as follow:

extern "C" {

    void __declspec(dllexport) Matrix4x4_Multiply_SSE(float *left, float *right);

}

Sadly, I get the following exception when calling GetDelegateForFunctionPointer:

InvalidFunctionPointerInDelegate:

Invalid function pointer 0xb81005 was passed into the runtime to be
converted to a delegate.

What am I doing wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:13:18+00:00Added an answer on May 26, 2026 at 9:13 am

    First of all, are you sure you are using __stdcall calling convention?

    C# uses __stdcall calling convention by default, if you don’t specify any C++ uses __cdecl by default!

    extern "C" void __declspec(dllexport) __stdcall Matrix4x4_Multiply_SSE(float *left, float *right);
    

    Second… you cannot use FreeLibrary if you are going to use that method.
    Load the library once and keep it in memory.
    You don’t need to call FreeLibrary never in reality, the operative system will do it when you unload your program.

    Third… are you sure that using SSE multiplication through a delegate call to a P/Invoke function is faster than performing it in pure C#? P/Invoke calls are very expensive!

    Take a look at XNA matrix multiplication code with reflector, it is hand written in C# and is faster for single matrices.

    If you need to multiply alltogether 10000 matrices then i would suggest you an SSE code in your dll that will perform 10000 multiplication in native ultraoptimized code, but only for a single one multiplication, doing it in C# is faster, without P/Invoke and without any delegate.

    Note also that memory for SSE instructions must be aligned in 16 bytes boundary and of course C# don’t follow that kind of alignment 🙂 Especially you will have to deal with garbage collector that loves to move memory when needed. You would need to use pinned arrays then or unmanaged memory.

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