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Home/ Questions/Q 8850747
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T12:58:23+00:00 2026-06-14T12:58:23+00:00

I’m trying to code a slider from scratch and I’ve got a basic functionality,

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I’m trying to code a slider from scratch and I’ve got a basic functionality, but I’d like to be able to drag the sliders beyond the bounds I created for clicking on it.

void slide()
{
  if ((x+w >= mouseX) && (mouseX >= x) && (y+h >= mouseY) && (mouseY >= y) &&
      (mousePressed == true))
  { 
      h = (mouseY - y);
  }

As you can see when the mouse is dragged outside of the slider dimensions, the height value no longer changes. How can I activate only within the dimensions then drag outside of them?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T12:58:25+00:00Added an answer on June 14, 2026 at 12:58 pm

    I have done this trough a boolean to control the click and lock, like:

    class Test {
      //global  
      float x;
      float y;
      float w, h;
      float initialY;
      boolean lock = false;
    
      //constructors
    
      //default
      Test () {
      }
    
      Test (float _x, float _y, float _w, float _h) {
        x=_x;
        y=_y;
        initialY = y;
        w=_w;
        h=_h;
      }
    
    
      void run() {
    
        float lowerY = height - h - initialY;
        float value = map(y, initialY, lowerY, 100, 255);
        color c = color(value);
        fill(c);
        rect(x, initialY, 4, lowerY);
        fill(200);
        rect(x, y, w, h);
        float my = constrain(mouseY, initialY, height - h - initialY );
        if (lock) y = my;
      }
    
    
      boolean isOver()
      {
        return (x+w >= mouseX) && (mouseX >= x) && (y+h >= mouseY) && (mouseY >= y);
      }
    }
    
    
    //end of class
    
    Test[] instances =  new Test[3]; 
    
    void setup() {
      size(200, 600);
      noStroke(); 
      instances[0] = new Test(20, 20, 40, 20);
      instances[1] = new Test(80, 20, 40, 20);
      instances[2] = new Test(140, 20, 40, 20);
    }
    
    void draw() {
      background(100);
      for (Test t:instances)
        t.run();
    }
    
    
    void mousePressed() {
      for (Test t:instances)
      {
        if (t.isOver())
          t.lock = true;
      }
    }
    
    void mouseReleased() {
      for (Test t:instances)
      {
          t.lock = false;
      }
    }
    
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