I’m trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage.
I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call
[UIImage imageWithData:data]
and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can’t initialize with that data. What could I be doing wrong here?
Thanks.
Code is really as you’d expect it to look like:
Connection Delegate:
-(void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
[[ImageManager sharedInstance] dataDownloadedBy:self]; }
ImageManager:
-(void)dataDownloadedBy:(WebConnection *)connection{
WebImage *image = [[WebImage alloc] initWithLink:connection.url];
[image setImageFromData:connection.data];
[images addObject:image];
[connection release];}
WebImage:
-(void)setImageFromData:(NSMutableData *)data{
image = [[UIImage alloc] initWithData:data];}
First, I’m sure the UIImage will not initialize with garbage data. The constructor
initWithDataanalyzes the data to determine the file format. If your data is corrupted, the image returned will be nil. Check this at first.Second, make sure you append the data during the download process. Here is the callback method:
Finally, your code must absolutely includes the second case: a download failure.
Your problem description lacks some important pieces of code.
The URLCache demo from Apple is a very good project to understand async image download.
http://developer.apple.com/iphone/library/samplecode/URLCache/Introduction/Intro.html
I hope this will help you!