Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6689311
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T05:30:16+00:00 2026-05-26T05:30:16+00:00

I’m trying to compile an openCL program on Ubuntu with an NVIDIA card that

  • 0

I’m trying to compile an openCL program on Ubuntu with an NVIDIA card that worked once before,

#include <CL/cl.h>
#include <iostream>
#include <vector>

using namespace std;

int main() {
  cl_platform_id platform;
  cl_device_id device;
  cl_context context;
  cl_command_queue command_queue;
  cl_int error;

  if(clGetPlatformIDs(1, &platform, NULL) != CL_SUCCESS) {
    cout << "platform error" << endl;
  }

  if(clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device, NULL) != CL_SUCCESS) {
    cout << "device error" << endl;
  }

  context = clCreateContext(NULL, 1, &device, NULL, NULL, &error);
  if(error != CL_SUCCESS) {
    cout << "context error" << endl;
  }

  command_queue = clCreateCommandQueue(context, device, 0, &error);
  if(error != CL_SUCCESS) {
    cout << "command queue error" << endl;
  }

  return 0;
}

I compile it like so,

g++ -I/usr/local/cuda/include -L/usr/lib/nvidia-current -lOpenCL opencl.cpp

and I get this result

/tmp/ccAdS9ig.o: In function `main':
opencl.cpp:(.text+0x1a): undefined reference to `clGetPlatformIDs'
opencl.cpp:(.text+0x3d): undefined reference to `clGetDeviceIDs'
opencl.cpp:(.text+0x65): undefined reference to `clCreateContext'
opencl.cpp:(.text+0x85): undefined reference to `clCreateCommandQueue'
collect2: ld returned 1 exit status

but nm -D /usr/lib/nvidia-current/libOpenCL.so tells me that libOpenCL.so at least contains clGetPlatformIDs

0000000000002400 T clGetKernelWorkGroupInfo
0000000000002140 T clGetMemObjectInfo
0000000000002e80 T clGetPlatformIDs
0000000000002de0 T clGetPlatformInfo
0000000000002310 T clGetProgramBuildInfo
00000000000022f0 T clGetProgramInfo
00000000000021f0 T clGetSamplerInfo

Am I missing something.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T05:30:16+00:00Added an answer on May 26, 2026 at 5:30 am

    From the gcc man page:

       -llibrary
       -l library
           Search the library named library when linking.  (The second alternative with the library as a separate argument is only for POSIX compliance and is not recommended.)
    
           It makes a difference where in the command you write this option; the linker searches and processes libraries and object files in the order they are specified.  Thus, foo.o
           -lz bar.o searches library z after file foo.o but before bar.o.  If bar.o refers to functions in z, those functions may not be loaded.
    
           The linker searches a standard list of directories for the library, which is actually a file named liblibrary.a.  The linker then uses this file as if it had been specified
           precisely by name.
    

    So try to specify the -lOpenCL after the file argument in your compile command.

    You also search for symbols in libOpenCL.so, which is a shared library file. With your command you link your program agains a static library, in the format libOpenCL.a.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I'm trying to create an if statement in PHP that prevents a single post
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace
I have a French site that I want to parse, but am running into
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.