I’m trying to compile (make) a game source and it seems that my gRace.cpp file is being excluded or something because it keeps returning undefined reference errors for all my gRace class methods.
libtron.a(libtron_a-gGame.o): In function `gGame::StateUpdate()':
gGame.cpp:(.text+0x99e9): undefined reference to `gRace::Reset()'
libtron.a(libtron_a-gGame.o): In function `gGame::Analysis(float)':
gGame.cpp:(.text+0xad48): undefined reference to `gRace::Sync(int, int, int)'
gGame.cpp:(.text+0xad4d): undefined reference to `gRace::Done()'
gGame.cpp:(.text+0xad61): undefined reference to `gRace::Winner()'
gGame.cpp:(.text+0xb786): undefined reference to `gRace::End()'
libtron.a(libtron_a-gWinZone.o): In function `gWinZoneHack::OnEnter(gCycle*, float)':
gWinZone.cpp:(.text+0x9206): undefined reference to `gRace::ZoneHit(ePlayerNetID*)'
libtron.a(libtron_a-gWinZone.o): In function `gWinZoneHack::gWinZoneHack(eGrid*, eCoord const&, bool)':
gWinZone.cpp:(.text+0xda96): undefined reference to `gRace::NewZone(gWinZoneHack*)'
libtron.a(libtron_a-gWinZone.o): In function `gWinZoneHack::gWinZoneHack(eGrid*, eCoord const&, bool)':
gWinZone.cpp:(.text+0xdcc6): undefined reference to `gRace::NewZone(gWinZoneHack*)'
collect2: ld returned 1 exit status
I’m including the gRace.h file in both files via:
#include "gRace.h"
Any ideas on what might be causing it to not be processed?
Not including the header file would cause undefined function compiler errors. These are linker errors, which means the actual source file isn’t being linked with the other files (that is, it has nothing to do with whether or not you included
gRace.hin the right places). Check your build script to ensuregRace.cppis being linked in properly