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Home/ Questions/Q 8100355
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:43:08+00:00 2026-06-05T22:43:08+00:00

I’m trying to convert a _bstr_t object to a char array. More specifically I’ve

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I’m trying to convert a _bstr_t object to a char array. More specifically I’ve got a preallocated char array, which size I know and I want to copy the _bstr_t in there.

For a while my code looked like this:

  bool ReadCharPtr(_bstr_t const& input, char* output, unsigned int max_len)
  {
    //  THIS CODE IS WRONG !
    const char * temp (input );
    return ::strcpy_s(output, max_len, temp) == 0;
  }

But… I’m not sure and it’s not clear in the windows documentation, what happens when I call operator char*() const. Is something allocated in the heap, that I have to deallocate later ?

Is there a way to avoid this step, and actually convert the _bstr_t in character into the preallocated array ? That would avoid allocating chars on the heap for nothing…

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:43:10+00:00Added an answer on June 5, 2026 at 10:43 pm

    No. This is not required. The documentation says that ” The operators return the pointer to the actual internal buffer, so the resulting string cannot be modified.” which would imply that _bstr_t takes care of the deletion.

    Additionally you could check the implementation of _bstr_t :

    In MSVC 2010 :

    _bstr_t uses _com_util::ConvertBSTRToString() to get the character pointer from the BSTR. _com_util::ConvertBSTRToString() documentation says that this needs to be deleted by the callers. However, _bstr_t caches this pointer and deletes in the destructor.

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