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Home/ Questions/Q 7799761
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T00:24:51+00:00 2026-06-02T00:24:51+00:00

I’m trying to convert this C++ Direct3D function to Delphi, but I’m with a

  • 0

I’m trying to convert this C++ Direct3D function to Delphi, but I’m with a trouble..

HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
        return E_FAIL;

    WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)
            |(WORD)(((colour32>>20)&0xF)<<8)
            |(WORD)(((colour32>>12)&0xF)<<4)
            |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;  
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
        *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
}

This is my Delphi converted function with errors:

function GenerateTexture(pD3Ddev: IDirect3DDevice9; ppD3Dtex: IDirect3DTexture9; colour32: dword):HRESULT;
var
 colour16: word;
 d3dlr: D3DLOCKED_RECT;
 pDst16: pword;
 xy: integer;
begin
 if failed(pD3Ddev.CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, nil)) then result := E_FAIL;

 colour16 := (word(((colour32 shr 28)and $F) shl 12)
             or word((((colour32 shr 20)and $F) shl 8))
             or word((((colour32 shr 12)and $F) shl 4))
             or word((((colour32 shr 4)and $F) shl 0)));

  ppD3Dtex.LockRect(0, d3dlr, 0, 0);
  pDst16 := PWORD(d3dlr.pBits);
  xy:=0;
  while xy<(8*8) do begin
   Inc(pDst16^);
   pDst16^ := color16; //THIS IS THE LINE WITH ERROR: '('Expected but ';' found.
   inc(xy);
  end;
  ppD3Dtex.UnlockRect(0);

  Result := S_OK;
end;

I guess I’m converting something wrong, but I don’t know what…

Can anyone help-me? thanks

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  1. Editorial Team
    Editorial Team
    2026-06-02T00:24:53+00:00Added an answer on June 2, 2026 at 12:24 am

    Your variable is called colour16, not color16.

    You also have another error higher up. Remember that in C, return exits the function immediately, which is not the case in Delphi, so you’ll want something like this on the if failed call:

    if failed(pD3Ddev.CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, nil)) then
    begin
      result := E_FAIL;
      Exit;
    end;
    
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