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Home/ Questions/Q 8718607
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T06:35:34+00:00 2026-06-13T06:35:34+00:00

I’m trying to create a custom button with text beside it. I’m going to

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I’m trying to create a custom button with text beside it. I’m going to have a list of items with a (x) beside them, so the user can hit the (x) to delete the item. Like this…

(x)Item1 (x)Item2 (x)Item3

I have a class that extends button, but I’m not sure what methods I’m supposed to override, because when I create a button using the custom class, it shows up as a normal button. Here’s my code.

public class LabelButton extends Button {
  private final Context context;

  private final String label;

  public LabelButton( Context context, String label ) {
    super( context );
    this.context = context;
    this.label = label;
  }

  public View getView( View convertView, ViewGroup parent ) {
    LayoutInflater inflater = (LayoutInflater) context.getSystemService( Context.LAYOUT_INFLATER_SERVICE );
    View labelView = inflater.inflate( R.layout.label, parent, false );
    TextView textView = (TextView) labelView.findViewById( R.id.label );
    Button button = (Button) labelView.findViewById( R.id.buttonCancel );
    textView.setText( "X" );
    return labelView;
  }

}

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T06:35:35+00:00Added an answer on June 13, 2026 at 6:35 am

    You should override onDraw method and constructor with Attrs params

     public LabelButton(Context context, AttributeSet attrs, int defStyle) {
                 super(context, attrs, defStyle); 
                  if (attrs != null) {
                  // set your attrs
             }
            }
    
     @Override
    protected synchronized void onDraw(Canvas canvas) {
         super.onDraw(canvas);
         Paint textPaint = new Paint();
         textPaint.setAntiAlias(true);
         textPaint.setColor(textColor);
         textPaint.setTextSize(textSize);
         Rect bounds = new Rect();       
         textPaint.getTextBounds(totalText, 0, totalText.length(), bounds);
         int x = getWidth() / 2 - bounds.centerX();
         int y = getHeight() / 2 - bounds.centerY();
         canvas.drawText(text, getLeft(), y, textPaint);// draw your text in coords
    }
    
    public synchronized void setText(String text) {
         if (text != null) {
             this.text = text;
         } else {
             this.text = "";
         }
         postInvalidate();
    }
    
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