Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 75463
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T20:31:12+00:00 2026-05-10T20:31:12+00:00

I’m trying to create a function in C# which will allow me to, when

  • 0

I’m trying to create a function in C# which will allow me to, when called, return a reference to a given class type. The only types of functions like this that I have seen are in UnrealScript and even then the functionality is hard coded into its compiler. I’m wondering if I can do this in C#. Here’s what I mean (code snippet from UnrealScript source):

native(278) final function actor Spawn (     class<actor>      SpawnClass,     optional actor    SpawnOwner,     optional name     SpawnTag,     optional vector   SpawnLocation,     optional rotator  SpawnRotation ); 

Now in UScript you would call it like this…

local ActorChild myChildRef; //Ref to ActorChild which Extends 'actor' myChildRef = Spawn(class'ActorChild' ...);  //rest of parameters taken out myChildRef.ChildMethod();  //method call to method existing inside class 'ActorChild' 

Which will return a reference to an object of class ‘ActorChild’ and set it to variable ‘myChildRef.’ I need to do something similar within C#.

I’ve looked into Generics but it seems that to use them, I need create an instace of the class where my function lies and pass the ‘generic’ parameter to it. This isn’t very desirable however as I won’t need to use the ‘Spawn’ function for certain classes but I would still need to add the generic parameter to the class whenever I use it.

I guess a simplified question would be, how can I return a type that I do not know at compile time and when the different classes could be far too many to trap.

Pseudo-Code (sticking to UScript class names, i.e. Actor):

//Function Sig public class<Actor> Create(class<Actor> CreatedClass) {     return new CreatedClass; }  //Function call ActorChild myChild = Create(class'ActorChild'); 

Any ideas?

EDIT: I would like to avoid explicit typecasts that would occur from the class calling Created. If I can typecast to the desired object within the Created method and return the ‘unknown type’ whatever that may be, I would be extremely happy.

EDIT 2: Thanks for your answers.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T20:31:13+00:00Added an answer on May 10, 2026 at 8:31 pm

    Rather than use a generic class, use a generic method:

    public T Spawn<T>() where T : new() {     return new T(); } 

    Having said that, I assume you want to do more than just blindly create an instance, otherwise you could just call new MyClass() yourself.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 117k
  • Answers 118k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer class Program { static void Main(string[] args) { Timer timer… May 11, 2026 at 10:50 pm
  • Editorial Team
    Editorial Team added an answer Use GROUP_CONCAT SELECT GROUP_CONCAT(bar) FROM TABLE GROUP BY foo; May 11, 2026 at 10:50 pm
  • Editorial Team
    Editorial Team added an answer Your code doesn't work because the function is not returning… May 11, 2026 at 10:50 pm

Related Questions

I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
I am currently running into a problem where an element is coming back from
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
Configuring TinyMCE to allow for tags, based on a customer requirement. My config is

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.