Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6154275
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T20:14:12+00:00 2026-05-23T20:14:12+00:00

I’m trying to create a ‘glow’ effect using the Android Path class. However, the

  • 0

I’m trying to create a ‘glow’ effect using the Android Path class. However, the gradient is not being warped to fit around the path. Instead, it is simply being display ‘above’ it and clipped to the path’s stroke. Using a square path, the image below shows what I mean:

Path-gradient fail

Instead, that should look more like this:

enter image description here

In other words, the gradient follows the path, and in particular wraps around the corners according to the radius set in the CornerPathEffect.

Here is the relevant part of the code:

paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(20);
paint.setAntiAlias(true);
LinearGradient gradient = new LinearGradient(30, 0, 50, 0,
    new int[] {0x00000000, 0xFF0000FF, 0x00000000}, null, Shader.TileMode.MIRROR);
paint.setShader(gradient);
PathEffect cornerEffect = new CornerPathEffect(10);
paint.setPathEffect(cornerEffect);
canvas.drawPath(boxPath, paint);

Any ideas?


Another alternative is to get a ‘soft-edged brush’ effect when defining the stroke width. I’ve experimented with BlurMaskFilters, but those give a uniform blur rather than a transition from opaque to transparent. Does anyone know if that’s possible?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T20:14:13+00:00Added an answer on May 23, 2026 at 8:14 pm

    Turns out there was a stupidly obvious way of doing this. Simply re-use the same path, and adjust the stroke width and alpha on each drawing pass. Example code:

    float numberOfPasses = 20;
    float maxWidth = 15;
    for (float i = 0; i <= numberOfPasses; i++){
        int alpha = (int) (i / numberOfPasses * 255f);
        float width = maxWidth * (1 - i / numberOfPasses);
    
        paint.setARGB(alpha, 0, 0, 255);
        paint.setStrokeWidth(width);
        canvas.drawPath(path, paint);
    }
    

    See below for an example of the result. The left path was drawn using this method, the right path, for comparison, is drawn in a single stroke with maxWidth and 255 alpha.

    Example of drawing result

    This mainly works. There are two problems:

    • The gradient isn’t as smooth as it could be. This is because each pass being drawn over the previous one results in the alpha building up too quickly, reaching 255 before the final strokes. Experimenting a bit with the line int alpha = (int) (i / numberOfPasses * 125f); (note the change to 125f rather than 255f) helps.

    • The path looks like it has been ‘cut’ on the insides of the corners. Probably some result of the CornerPathEffect applied.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Basically, what I'm trying to create is a page of div tags, each has
I am trying to understand how to use SyndicationItem to display feed which is
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am trying to loop through a bunch of documents I have to put
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I'm making a simple page using Google Maps API 3. My first. One marker

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.