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Home/ Questions/Q 7866613
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T00:27:07+00:00 2026-06-03T00:27:07+00:00

I’m trying to create a menu screen, and I want to be able to

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I’m trying to create a menu screen, and I want to be able to create it, and any further permutations of it dynamically. I’ve created a MenuItem helper class to handle the menu items that show up, and it reads the name, image, and set the next state (something that is handled later). What I want to know is, how can I create the specific following Screens (they’ll all be some subclass of my Screen class)?

What is the most efficient method to pass specific objects into the menuItems? Do I need to pre-create each possible Screen and then just read back in the serialized form of it, or can I create them dynamically. I’d hoped to be able to do something as simple as reading in a literal string “new SubClass(…)” and act off that, but I don’t know how to go about that. Any other suggestions would be great!

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  1. Editorial Team
    Editorial Team
    2026-06-03T00:27:09+00:00Added an answer on June 3, 2026 at 12:27 am

    If I understand correctly, what you want is a mechanism that reads a String command from a text file, and based on this command, displays a screen.

    So, extract the interface of the “display screen” command into an interface. For example:

    public interface ScreenDisplayer {
        void displayScreen(Screen mainScreen);
    }
    

    Then build a Map<String, ScreenDisplayer>:

    map.put("screen1", new ScreenDisplayer() {
        @Override
        void displayScreen(Screen mainScreen) {
            // TODO display screen 1
        });
    // same for all the other commands
    

    And when a “menu item” is clicked, get the DisplayScreen from the map and call it:

    String command = selectedMenuItem.getCommand();
    ScreenDisplayer displayer = map.get(command);
    displayer.displayScreen(mainScreen);
    
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