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Home/ Questions/Q 6919021
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T09:56:08+00:00 2026-05-27T09:56:08+00:00

I’m trying to create a photo based app and I want to be able

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I’m trying to create a photo based app and I want to be able to crop, rotate and move the image thats been taken. I’ve done those things already but the UIImage created moves around the whole UIViewController and I only want it to be moved around within its UIImageView. Could anyone suggest how I might go about trying this? I’ve tried a few way already but they don’t seemed to have worked. Any suggestions would be really helpful. Thanks!

Update

I’m adding in my code to help better explain what I’m trying to do . I’m sorry for not doing this before.

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
//the 'image' below is the UIImage, it has already been declared before hand
image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];

//layoutOne is my UIView which holds my UIImageView and UIImage. all of those are declared in my .h file.

layoutOne = [[UIView alloc] initWithFrame:CGRectMake(95.0, 107.0, 578, 682)];
theImageView = [[UIImageView alloc] initWithFrame:[layoutOne frame]];
[theImageView setImage:image];
[layoutOne addSubview:theImageView];

UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scale:)];
[pinchRecognizer setDelegate:self];
[layoutOne addGestureRecognizer:pinchRecognizer];

UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotate:)];
[rotationRecognizer setDelegate:self];
[layoutOne addGestureRecognizer:rotationRecognizer];

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[layoutOne addGestureRecognizer:panRecognizer];


UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[layoutOne addGestureRecognizer:tapRecognizer];

[self.view addSubview:layoutOne];
}

I’m using Interface Builder to create my app and I’m also using the newest version of Xcode. Thought I’d also add this incase it helped. Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T09:56:09+00:00Added an answer on May 27, 2026 at 9:56 am

    I don’t think you can move the image within the image view. What you can to is to create a UIView as the frame and move the image within the bounds of the frame. Below is the code snippet (iOS 5 with ARC) that I hope it helps.

    @implementation ImageFrame
    {
        UIImageView *imageView;
        CGPoint previousPoint;
    }
    
    - (id)initWithFrame:(CGRect)frame andImage:(UIImage *)image
    {
        self = [super initWithFrame:frame];
        if (self) {
            self.backgroundColor = [UIColor greenColor];
            self.clipsToBounds = YES;
            imageView = [[UIImageView alloc] initWithImage:image];
        }
        return self;
    }
    
    - (void)layoutSubviews
    {
        [self addSubview:imageView];
    }
    
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
        previousPoint = [[touches anyObject] locationInView:self];
    }
    
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *touch = [touches anyObject];
        CGPoint location = [touch locationInView:self];
        CGPoint movePoint = CGPointMake(location.x - previousPoint.x, location.y - previousPoint.y);
        CGPoint newCenter = CGPointMake(imageView.center.x + movePoint.x, imageView.center.y + movePoint.y);
        imageView.center = newCenter;
        previousPoint = location;
    }
    
    @end
    
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