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Home/ Questions/Q 8498231
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T00:20:48+00:00 2026-06-11T00:20:48+00:00

I’m trying to create a simple app, what moves all files writed to some

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I’m trying to create a simple app, what moves all files writed to some directory to other directory. That’s my problem: if i write other than 10000 files at once in my directory(small .txt files over 1KB) – some of them not handling to move on output directory. I’m using FileSystemWatcher events handler to solve this problem. Here is my code example:

Class MyProgramm
{
    void Process(Object o, FileSystemEventArgs e)
    {
        //do something with e.Name file
    }
    void main()
    {
        var FSW = New FileSystemWatcher{Path = "C:\\InputDir"};
        FSW.Created += Process;
        FSW.EnableRisingEvents = true;
        Thread.Sleep(Timeout.Infinite);
    }
}

Finally, we got some files processed, but some of written files stays unprocessed..
Any suggestions?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T00:20:50+00:00Added an answer on June 11, 2026 at 12:20 am

    I had similar issues with the FileSystemWatcher. It seemed to “drop the ball” quite regularly. I went for an alternative solution by extending “ServiceBase”, which has been working consistently since it went live as a windows service. Hope this helps:

        public partial class FileMonitor : ServiceBase
        {
            private Timer timer;
            private long interval;
            private const string ACCEPTED_FILE_TYPE = "*.csv";
    
            public FileMonitor()
            {           
                this.ServiceName = "Service";
                this.CanStop = true;
                this.CanPauseAndContinue = true;
                this.AutoLog = true;
                this.interval = long.Parse(1000);
            }
    
            public static void Main()
            {
                ServiceBase.Run(new FileMonitor());
            }
    
            protected override void OnStop()
            {
                base.OnStop();
                this.timer.Dispose();
            }
    
            protected override void OnStart(string[] args)
            {
                AutoResetEvent autoEvent = new AutoResetEvent(false);
                this.timer = new Timer(new TimerCallback(ProcessNewFiles), autoEvent, interval, Timeout.Infinite);
            }
    
            private void ProcessNewFiles(Object stateInfo)
            {
                DateTime start = DateTime.Now;
                DateTime complete = DateTime.Now;
    
                try
                {
                    string directoryToMonitor = "c:\mydirectory";
                    DirectoryInfo feedDir = new DirectoryInfo(directoryToMonitor);
                    FileInfo[] feeds = feedDir.GetFiles(ACCEPTED_FILE_TYPE, SearchOption.TopDirectoryOnly);             
    
                    foreach (FileInfo feed in feeds.OrderBy(m => m.LastWriteTime))
                    {
                        // Do whatever you want to do with the file here
                    }
                }
                finally
                {
                    TimeSpan t = complete.Subtract(start);
                    long calculatedInterval = interval - t.Milliseconds < 0 ? 0 : interval - t.Milliseconds;
                    this.timer.Change(calculatedInterval, Timeout.Infinite);
                }
            }       
        }
    
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