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Home/ Questions/Q 8718593
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T06:35:23+00:00 2026-06-13T06:35:23+00:00

I’m trying to create a simple game loop and trying to use OOP paradigm

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I’m trying to create a simple game loop and trying to use OOP paradigm in JS. Here is my code:

HTML

<body onload="Game.OnLoad('gameField')" onkeydown="Game.KeyDown(event)">
    <p id="info">1</p>
    <p id="info2">2</p>
    <canvas id="gameField" 
            width="896px" 
            height="717px" 
            class="game-field" 
            style="border: 4px solid aqua"
            onclick="Game.MouseClick(event)"></canvas>
</body>

JavaScript

// class Timer
// version: 1
// only tick() functionality available
// right now
function Timer() {
    var date = new Date();

    var prevTick = 0;
    var currTick = 0;
    // update timer with tick
    this.tick = function() {
        prevTick = currTick;
        currTick = date.getTime();
    }
    // get time between two ticks
    this.getLastTickInterval = function() {
        return currTick - prevTick;
    }
}

// global object Game
// which handles game loop
// and provide interfaces for     
var Game = new function() {
    // variables:
    this.canvas = 0;
    var gameLoopId = 0;
    this.timer = new Timer();
    // events:
    this.KeyDown = function(e) {}

    // game loop:    
    this.Run = function() {
        this.timer.tick();
        this.Update(this.timer.getLastTickInterval());
        this.Draw();
    }
    this.Update = function(dt) {
        document.getElementById("info").innerHTML = dt;
    }
    this.Draw = function() {}
    this.StopGameLoop = function() {
        clearInterval(gameLoopId);
    }
    this.OnLoad = function(canvasName) {
        this.canvas = document.getElementById(canvasName);
        this.timer.tick();

        // start game loop
        setInterval(this.Run, 1000);
    }
}​

(Fiddle)

I’m trying to make Game class global. Other classes must be instantinated using new.

Classes Game and Timer are placed in different files called Game.js and Timer.js. When I run this code in Chrome I got an error in DevTools: "Uncaught TypeError: Cannot call method 'tick' of undefined" in Game.Run function at the line this.timer.tick();

So I wonder, what is the problem with my code? Thanks for reply.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T06:35:24+00:00Added an answer on June 13, 2026 at 6:35 am

    Your problem is with the context. When you’re calling tick this is window, not Game.
    You can handle this, for example, by setting:

    var self = this;        
    this.Run = function() {
        self.timer.tick();
        self.Update(self.timer.getLastTickInterval());
        self.Draw();
    }
    
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