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Home/ Questions/Q 8540071
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T11:30:59+00:00 2026-06-11T11:30:59+00:00

I’m trying to create a simple looping feature using HTML5 audio and have a

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I’m trying to create a simple looping feature using HTML5 audio and have a very primitive solution as follows:

$(audio).bind('timeupdate', function() {
  if (audio.currentTime >= 26){
    var blah = audio.currentTime; 
    audio.currentTime = 23;
    console.log(blah);
  }
})

This works fine but the only glitch here is that the timeupdate event doesnt trigger very consistently. For instance, the console.log above returned:
26.14031982421875

26.229642868041992

26.13462257385254

26.21796226501465

…etc. (You get the idea..inconsistent times)

Obviously this won’t work for an application where the timing is important (music applications). So the obvious solution to me would be to increase the granularity with which the timeupdate event is triggered. I havent been able to find any API docs…but would love to know if there is a way to do this.

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  1. Editorial Team
    Editorial Team
    2026-06-11T11:31:00+00:00Added an answer on June 11, 2026 at 11:31 am

    I’m sorry, but that’s the way it works. From the html5 specs:

    Every 15 to 250ms, or whenever the MediaController’s media controller position changes, whichever happens least often, the user agent must queue a task to fire a simple event named timeupdate at the MediaController.

    Also,

    The event thus is not to be fired faster than about 66Hz or slower than 4Hz (assuming the event handlers don’t take longer than 250ms to run). User agents are encouraged to vary the frequency of the event based on the system load and the average cost of processing the event each time, so that the UI updates are not any more frequent than the user agent can comfortably handle while decoding the video.

    If you read through the specification, you can get the idea that timeupdate event is something of a “best effort” kind of event. It will fire when it can and always as long as it does not to affect performance too much.

    You could filter the events discarding some from time to time to smooth the arrival times, but I’m afraid it’s not possible to do the opposite.

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