I’m trying to create a simplified GTA 2 clone to learn. I’m onto vehicle collisions / physics. The basic idea I would say is to apply force F determined by vehicle A’s position and velocity onto point P on vehicle B. But what should that do exactly? My vehicles have a center position and an angle, but I’m not sure what something like apply force should do. How could I determine the new center and angle of the vehicle after the hit?
It doesn’t have to be realistic, just something that would get the job done.
Thanks
In 2d you need to make your algorithm satisfy the triangle inequality.