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Home/ Questions/Q 9116303
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T04:38:25+00:00 2026-06-17T04:38:25+00:00

I’m trying to create a website with Steam’s login, but when I try to

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I’m trying to create a website with Steam’s login, but when I try to call a value from JSON, it doesn’t work. Everything works in the source code, except for getting the JSON value. I’ve even tried printing the steam ID, so I know that ID works. The URL works also.

Here’s my source code:

<?php
require 'openid.php';
try {
    $openid = new LightOpenID('workinganonymouswebsite.com');
    if (!$openid->mode) {
        $openid->identity = 'http://steamcommunity.com/openid';
        header('Location: ' . $openid->authUrl());
    } elseif ($openid->mode == 'cancel') {
        echo 'User has canceled authentication!';
    } else {
        $steamurl = ($openid->validate() ? $openid->identity . '' : 'error');
        if ($steamurl == 'error') {
            print "There was an error signing in.";
        } else {
            $id          = end(explode('/', $steamurl));
            $jsonurl     = "http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=XXXXXXXXXXXXXXXXXX&steamids=" . $id . "&format=json";
            $json        = file_get_contents($jsonurl, 0, null, null);
            $json_output = json_decode($json);
            echo $json_output['players']['personaname'];
        }
    }
} catch (ErrorException $e) {
    echo $e->getMessage();
}
?>

Here’s the JSON on the website.

{
"response": {
    "players": [
        {
            "steamid": "76561198049205920",
            "communityvisibilitystate": 3,
            "profilestate": 1,
            "personaname": "baseman101",
            "lastlogoff": 1357603378,
            "profileurl": "http://steamcommunity.com/id/baseman101/",
            "avatar": "http://media.steampowered.com/steamcommunity/public/images/avatars/24/24bb7c0505db7efe1f1a602d09a5ea412e0ab4bd.jpg",
            "avatarmedium": "http://media.steampowered.com/steamcommunity/public/images/avatars/24/24bb7c0505db7efe1f1a602d09a5ea412e0ab4bd_medium.jpg",
            "avatarfull": "http://media.steampowered.com/steamcommunity/public/images/avatars/24/24bb7c0505db7efe1f1a602d09a5ea412e0ab4bd_full.jpg",
            "personastate": 1,
            "primaryclanid": "103582791429521408",
            "timecreated": 1316469294,
            "loccountrycode": "US",
            "locstatecode": "VA",
            "loccityid": 3918
        }
    ]

}
}

I’ve tried googling everything. I’m sorry if there is something I missed.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T04:38:26+00:00Added an answer on June 17, 2026 at 4:38 am

    Thanks for all of your help. I basically put the JSON code in a variable, retrieving it from the Steam website. This is the best solution and I’m sticking to it.

    <?php
    require 'openid.php';
    try {
    $openid = new LightOpenID('blah.com');
    if (!$openid->mode) {
        $openid->identity = 'http://steamcommunity.com/openid';
        header('Location: ' . $openid->authUrl());
    } elseif ($openid->mode == 'cancel') {
        echo 'User has canceled authentication!';
    } else {
        $steamurl = ($openid->validate() ? $openid->identity . '' : 'error');
        if ($steamurl == 'error') {
            print "There was an error signing in.";
        } else {
            $id          = end(explode('/', $steamurl));
            $context = stream_context_create(array('http' => array('header'=>'Connection: close\r\n')));
            $json_source = file_get_contents("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=XXXXXXXXXXXXXXXXXXXXXXXX&steamids=" . $id . "&format=json",false,$context);
            $json_output = json_decode($json_source,true);
            $json_output->response->players[0]->personaname;
            echo $json_output["response"]["players"][0]["personaname"];
        }
    }
    } catch (ErrorException $e) {
    echo $e->getMessage();
    }
    ?>
    

    Thank you, Passerby and hakre for the help.

    In the future, I have to create cookies, and all of the easy stuff. I’m actually starting that right now.

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