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Home/ Questions/Q 167597
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Asked: May 11, 20262026-05-11T12:18:12+00:00 2026-05-11T12:18:12+00:00

I’m trying to create am immutable type (class) in C++, I made it so

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I’m trying to create am immutable type (class) in C++,

I made it so that all methods ‘aka member functions’ don’t modify the object and return a new instance instead.

I’m running across a bunch of issues, but they all revolve around the reference types in C++.

One example is when passing parameters of the same class type by reference:

Imm Imm::someOp( const Imm& p_im ) const {    ...    p_im = p_im.someOtherOp(); //error, p_im is const, can't modify it!    ... } 

The error is caused by passing the value by reference. If instead, I was passing the reference by value, then the error line above would not be an error!

Consider a Java/C# example

class Imm {     ...     Imm someOp( Imm p_im )     {         ....         p_im = p_im.someOtherOp(); //ok, you're not modifying the                   //original object, just changing the local reference         ....       }     .... } 

How can I do something like this in C++? I know I can use pointers but then I run into the whole memory management mess. I don’t want to worry about who owns references to objects.

Ideally I’d like to design the class to be like immutable strings in python; you can use them without ever noticing or even knowing that they’re immutable, and they just behave as you expect; they just work.

EDIT

Of course I can get around it by passing-by-value or by using a temp variable (which is what I’m doing currently). What I’m asking about is ‘how to pass references by value in C++’

I’m expecting the answer to revolve around something in the STL, I’m currently looking into smart_ptr family of templates.

UPDATE

Thanks for the responses, I realize there’s no escape from pointers. (see my other question, which is really a follow up on this one)

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  1. 2026-05-11T12:18:13+00:00Added an answer on May 11, 2026 at 12:18 pm

    In Java and C#, you are not really dealing with a reference – they are more like handles or pointers. A reference in C++ is really another name for the original object, not a pointer to it (although it may be implemented with a pointer). When you assign a value to a reference, you are assigning to the object itself. There is confusion in that to initialize a reference you can use the = character, but it is an initialization, not an assignment.

     Imm im, im2, im3;   Imm &imr = im;  // initialize a reference to im  imr = im2; // assign im2 to imr (changes the value of im as well)  Imm *imp = &im; // initialize a pointer to the address of im  imp = &im3; // assign the address of im3 to imp (im is unnaffected);  (*imp) = im2; // assign im2 to imp (modifies im3 as well). 

    If you specifically want to pass ‘references by value’ then you are essentially asking for a contradition in terms. References, by definition are passed by reference. As pointed out elsewhere, you can pass a pointer by value, or else a straight value. If you really want, you can hold onto a reference in a class and pass that around by value:

     struct ImmRef  {      Imm &Ref;      ImmRef(Imm &ref) : Ref(ref) {}  }; 

    Note also that a const applied to a reference is making the referred to object constant, not the reference. References are always const.

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