I’m trying to create an applet that draws a circle (defined as an object) to the screen then this circle can be dragged across the screen using the mouse. So far when the mouse is pressed the object is drawn and can be dragged, but what I want it to do is draw the object when the applet is started then allow the user to click on the object and drag it. Any help or clues would be much appreciated. here is the code:
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class sheepDog extends Applet implements ActionListener, MouseListener, MouseMotionListener
{
manAndDog dog;
int xposR;
int yposR;
public void init()
{
addMouseListener(this);
addMouseMotionListener(this);
}
public void paint(Graphics g)
{
dog.display(g);
}
public void actionPerformed(ActionEvent ev)
{}
public void mousePressed(MouseEvent e)
{
}
public void mouseReleased(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public void mouseMoved(MouseEvent e)
{
}
public void mouseClicked(MouseEvent e)
{}
public void mouseDragged(MouseEvent e)
{
dog = new manAndDog(xposR, yposR);
xposR = e.getX();
yposR = e.getY();
repaint();
}
}
class manAndDog implements MouseListener, MouseMotionListener
{
int xpos;
int ypos;
int circleWidth = 30;
int circleHeight = 30;
Boolean mouseClick;
public manAndDog(int x, int y)
{
xpos = x;
ypos = y;
mouseClick = true;
if (!mouseClick){
xpos = 50;
ypos = 50;
}
}
public void display(Graphics g)
{
g.setColor(Color.blue);
g.fillOval(xpos, ypos, circleWidth, circleHeight);
}
public void mousePressed(MouseEvent e)
{
mouseClick = true;
}
public void mouseReleased(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public void mouseMoved(MouseEvent e)
{}
public void mouseClicked(MouseEvent e)
{}
public void mouseDragged(MouseEvent e)
{
if (mouseClick){
xpos = e.getX();
ypos = e.getY();
}
}
}
Thanks
In the
startmethod of your applet, assign a location for themanAndDogobject and callrepaintReimeus is more correct, the
initmethod is a better place to initalise the manAndDog.Hope you don’t mind some feedback 😉
super.paint(g)in yourpaintmethod. In fact, I’d encourage you to useJAppletand overridepaintComponent, but that’s just meFor example. If you added a method
setLocation, you could simply call ‘setLocation` when the mouse is dragged.This is more efficient as it’s not continuously creating short lived objects. It also means you can do more with the
manAndDogobject, such as apply animation. IMHO