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Home/ Questions/Q 6588759
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Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T17:05:17+00:00 2026-05-25T17:05:17+00:00

I’m trying to create an event system with notifications via callbacks. I have the

  • 0

I’m trying to create an event system with notifications via callbacks. I have the code written, but it is dependent on void pointers to work. After how hard void pointers bit me in my last project I would like to replace the void pointers with something that compile time type checks.

Here’s the Event class

enum EventType {
  TEST_TYPE_A,
  TEST_TYPE_B
};

// used by event receivers
class EventHandler
{
public:
  virtual void handleEvent(EventType type, void* data) = 0; // PROBLEM HERE
};

// class to send events to objects registered for them
class Event
{
private:
  std::multimap<EventType, EventHandler*> eventMap;

public:

  void registerForEvent(EventType type, EventHandler *handler) {
    eventMap.insert(std::pair<EventType, EventHandler*>(type, handler));
  }

  void sendEvent(EventType type, void* data) { // PROBLEM HERE
    std::multimap<EventType, EventHandler*>::iterator it;
    std::pair<std::multimap<EventType, EventHandler*>::iterator, std::multimap<EventType, EventHandler*>::iterator> matches;

    matches = eventMap.equal_range(type);
    for (it = matches.first; it != matches.second; ++it) {
      it->second->handleEvent(type, data);
    }
  }
};

And here’s the code to test the Event class

class Handler : public EventHandler {
public:
  void handleEvent(EventType type, void* data) {
    char *cp = (char*)data;
    printf("Handler: %s \n", cp);
  }
};

int main(int argc, const char* argv[]) {

  Handler handle;
  Event event;
  char c[] =  "what?";

  event.registerForEvent(TEST_TYPE_A, &handle);
  event.sendEvent(TEST_TYPE_A, (void*)c);

  return 0;
}

Thanks in advance for any pointers! I’m kinda stuck on this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T17:05:17+00:00Added an answer on May 25, 2026 at 5:05 pm

    Let’s apply templates:

    enum EventType {
      TEST_TYPE_A,
      TEST_TYPE_B
    };
    
    template <EventType> class EventData {};
    template <> class EventData<TEST_TYPE_A> { /*****/ };
    template <> class EventData<TEST_TYPE_B> { /*****/ };
    
    
    // used by event receivers
    class EventHandlerBase { public: virtual ~EventHandlerBase() { } };
    template <EventType ET> class EventHandler : public EventHandlerBase
    {
    public:
      virtual void handleEvent(EventData<ET> const& data) = 0;
    };
    
    class EventDispatcherBase { // Shared logic
      protected:
        std::set<std::shared_ptr<EventHandlerBase>> handlers;
        void addHandler(std::shared_ptr<EventHandlerBase>);
        void removeHandler(EventHandlerBase&);
    };
    typename <EventType ET> class EventDispatcher : private EventDispatcherBase {
      public:
        using EventDispatcherBase::addHandler;
        using EventDispatcherBase::removeHandler;
        void dispatchEvent(EventData<ET>& data) {
           for (std::shared_ptr<EventHandlerBase> ptr : handlers) {
              dynamic_cast<EventHandler<ET>&>(*ptr).handleEvent(data);
           }
        }
    };
    
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