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Home/ Questions/Q 8625643
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T07:50:23+00:00 2026-06-12T07:50:23+00:00

I’m trying to create an MVC pattern in my android whack-a-mole game. I’m generating

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I’m trying to create an MVC pattern in my android whack-a-mole game.

I’m generating mole locations in the model via an inner class thread and want to eventually pass it to the view so that it would generate a sprite for it.

how do I create a way for my view to continuously receive the generated mole locations from my model?

I’ve edited my code below to capture the essentials behind them.

MODEL :

public class GameModel{
   public GameModel(){
      spawner = new MoleSpawner();
      spawner.start();
   }
.
.
.
   private class MoleSpawner extends Thread{
      private int location;
      public void run() {
          location = new Random().nextInt(20);
          try{
             sleep (1000);
          } catch (InterruptedException ex){
             ex.printStackTrace();
          }
      }
   }
}

VIEW:

public GameView{
.
.
.
  public void createMoleSprite(int newlocation){
     //create sprites here
     //newlocation should come from the MODEL
     //this method must be triggered everytime the MODEL creates a new location
  }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T07:50:24+00:00Added an answer on June 12, 2026 at 7:50 am

    One of the ways you can implement this is by using Handlers.

    It can be more complex, but I’ll give you a simple example on how to implement this.

    In the Activity where your game is running, get it’s Handler by using

    Handler mHandler = new Handler();
    

    Then, when you instantiate your model, pass it the mHandler object as well as a reference to your activity. In your model, whenever you need to spawn a new mole, do

     mHandler.post(new Runnable() {
    
       gameActivity.spawnNewMoleAt(location);
    
    
     });
    

    This can become a lot more complex, expecially if you control the rate at which moles are spawned dynamically, but you can build on this.

    You can find a good tutorial on Handlers HERE.

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